[Mesa-dev] [PATCH] glsl: empty declarations should be valid
Chia-I Wu
olvaffe at gmail.com
Wed Aug 3 20:59:35 PDT 2011
From: Chia-I Wu <olv at lunarg.com>
Unlike C++, empty declarations such as
float;
should be valid. The spec is not explicit about this actually.
Some apps that generate their shader sources may rely on this. This was
noted when porting one of them to Linux from Windows.
---
src/glsl/ast_to_hir.cpp | 10 +++++-----
src/glsl/glsl_parser.yy | 10 +++-------
2 files changed, 8 insertions(+), 12 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index c0524bf..7da1461 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2399,12 +2399,12 @@ ast_declarator_list::hir(exec_list *instructions,
decl_type = this->type->specifier->glsl_type(& type_name, state);
if (this->declarations.is_empty()) {
- /* The only valid case where the declaration list can be empty is when
- * the declaration is setting the default precision of a built-in type
- * (e.g., 'precision highp vec4;').
- */
-
if (decl_type != NULL) {
+ /* Warn if this empty declaration is not for declaring a structure.
+ */
+ if (this->type->specifier->structure == NULL) {
+ _mesa_glsl_warning(&loc, state, "empty declaration");
+ }
} else {
_mesa_glsl_error(& loc, state, "incomplete declaration");
}
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 2c0498e..1851f1e 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -971,13 +971,9 @@ single_declaration:
fully_specified_type
{
void *ctx = state;
- if ($1->specifier->type_specifier != ast_struct) {
- _mesa_glsl_error(& @1, state, "empty declaration list\n");
- YYERROR;
- } else {
- $$ = new(ctx) ast_declarator_list($1);
- $$->set_location(yylloc);
- }
+ /* Empty declaration list is valid. */
+ $$ = new(ctx) ast_declarator_list($1);
+ $$->set_location(yylloc);
}
| fully_specified_type any_identifier
{
--
1.7.5.4
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