[Mesa-dev] [PATCH] intel: Set ctx's drawbuffer according to drawables visual
Eric Anholt
eric at anholt.net
Thu Aug 4 08:51:41 PDT 2011
On Thu, 4 Aug 2011 14:31:01 +0200, Benjamin Franzke <benjaminfranzke at googlemail.com> wrote:
> Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39588
>
> egl_dri2 creates contexts with a doubleBufferConfig when PIXMAP and
> WINDOW bit is request, so _mesa_init_color sets DrawBuffer[0] to
> GL_BACK.
> If a pixmap surface is created egl_dri2 will use a single buffer config,
> so MakeCurrent has to adjust DrawBuffer[0] to the current drawable.
> ---
> src/mesa/drivers/dri/intel/intel_context.c | 6 ++++++
> 1 files changed, 6 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
> index fe8be08..0eeffc0 100644
> --- a/src/mesa/drivers/dri/intel/intel_context.c
> +++ b/src/mesa/drivers/dri/intel/intel_context.c
> @@ -970,6 +970,12 @@ intelMakeCurrent(__DRIcontext * driContextPriv,
> readFb = driReadPriv->driverPrivate;
> driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
> driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
> +
> + if (fb->Visual.doubleBufferMode) {
> + intel->ctx.Color.DrawBuffer[0] = GL_BACK;
> + } else {
> + intel->ctx.Color.DrawBuffer[0] = GL_FRONT;
> + }
> }
Something touching this seems like it should live in _mesa_make_current,
not as a driver workaround.
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