[Mesa-dev] [PATCH] glsl: empty declarations should be valid
Chad Versace
chad at chad-versace.us
Thu Aug 4 21:48:05 PDT 2011
On 08/04/2011 06:18 PM, Chad Versace wrote:
> On 08/04/2011 01:29 PM, Eric Anholt wrote:
>> On Thu, 4 Aug 2011 12:59:35 +0900, Chia-I Wu <olvaffe at gmail.com> wrote:
>>> From: Chia-I Wu <olv at lunarg.com>
>>>
>>> Unlike C++, empty declarations such as
>>>
>>> float;
>>>
>>> should be valid. The spec is not explicit about this actually.
>>>
>>> Some apps that generate their shader sources may rely on this. This was
>>> noted when porting one of them to Linux from Windows.
>>
>> Ew. Looking the GLSL 1.20 spec, I see:
>>
>> statement:
>> declaration_statement
>>
>> declaration_statement:
>> declaration
>>
>> declaration:
>> init_declarator_list SEMICOLON
>>
>> init_declarator_list:
>> single_declaration
>>
>> single_declaration:
>> fully_specified_type
>> fully_specified_type IDENTIFIER
>>
>> so it looks like that is actually valid code. That's awful.
>
> I first suspected that this was a spec grammar bug. But it is still present in
> the GLSL 4.10 spec, so it's unlikely to be a bug.
>
> Surprisingly, C also allows empty declarations. Compiling this
> float;
> int main() { return 0; }
> with `gcc --std=c99` succeeds and emits this warning:
> warning: useless type name in empty declaration [enabled by default]
>
> I hate to say this, but I believe the spec grammar intentionally allows empty
> declarations. C allows it, and GLSL tries to mimic C.
>
> Even though I don't like empty declarations, this patch is
> Reviewed-by: Chad Versace <chad at chad-versace.us>
Also, please update the commit message to say that `gcc --std=c99` allows empty
declrations and include the appropriate quotation from the GLSL 1.20 spec's
grammar. Without that extra info, someone may stumble onto this commit and say WTF.
--
Chad Versace
chad at chad-versace.us
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