[Mesa-dev] [Bug 39941] [regression] glsl-to-tgsi broke rendering in Fallout 3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 8 17:26:28 PDT 2011


--- Comment #7 from Bryan Cain <bryancain3+fdo at gmail.com> 2011-08-08 17:26:28 PDT ---
Thanks, although bisecting the regression in the glsl-to-tgsi branch will
probably give more helpful results.

Also, since I've never used R600_DUMP_TGSI before, I now see that in addition
to the actual TGSI, it dumps the hardware shader, which is useless to me and
clutters the output.  So for doing TGSI dumps in the future, it would probably
be best if you instead compiled st/mesa with the ST_DEBUG define (in
st_debug.h) set to DEBUG_TGSI.  That should dump only the TGSI.

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