[Mesa-dev] S2TC - yet another attempt to solve the "S3TC issue"

Philipp Klaus Krause pkk at spth.de
Tue Aug 9 06:16:34 PDT 2011

Am 09.08.2011 13:10, schrieb Rudolf Polzer:
> As for compression: the compressed format is basically "each 4x4 block is a
> 2-color optimum palette image". Similar schemes have existed way before S3TC
> […]

See Beers et al., "Rendering from compressed textures" in the SIGGRAPH
'96 proceedings for the AFAIK first use of this technique in texture


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