[Mesa-dev] [PATCH 22/37] mesa: Update comments/assertions about buffer mapping for glGetTexImage().
Eric Anholt
eric at anholt.net
Mon Aug 15 11:53:52 PDT 2011
From: Brian Paul <brianp at vmware.com>
This code is about to stop needing ->Data and using MapTextureImage().
---
src/mesa/main/texgetimage.c | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 4c8a412..da07800 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -409,7 +409,8 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixel
/**
* This is the software fallback for Driver.GetTexImage().
* All error checking will have been done before this routine is called.
- * The texture image must be mapped.
+ * We'll call ctx->Driver.MapTextureImage() to access the data, then
+ * unmap with ctx->Driver.UnmapTextureImage().
*/
void
_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
@@ -419,9 +420,6 @@ _mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
{
GLuint dimensions;
- /* If we get here, the texture image should be mapped */
- assert(texImage->Data);
-
switch (target) {
case GL_TEXTURE_1D:
dimensions = 1;
@@ -433,6 +431,7 @@ _mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
dimensions = 2;
}
+ /* map dest buffer, if PBO */
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
--
1.7.5.4
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