[Mesa-dev] [PATCH 28/37] mesa: Implement glGetTexImage() of compressed textures using the new metaops.
Eric Anholt
eric at anholt.net
Mon Aug 15 11:53:58 PDT 2011
From: Brian Paul <brianp at vmware.com>
---
src/mesa/main/texgetimage.c | 11 ++++++++++-
1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 9f64b26..f5278e8 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -42,7 +42,7 @@
#include "texgetimage.h"
#include "texfetch.h"
#include "teximage.h"
-
+#include "drivers/common/meta.h"
/**
@@ -297,6 +297,15 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
}
for (img = 0; img < depth; img++) {
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
+ _mesa_unlock_texture(ctx, texImage->TexObject);
+ _mesa_meta_decompress_texture_image(ctx, texImage, img,
+ format, type, pixels,
+ ctx->Pack.RowLength);
+ _mesa_lock_texture(ctx, texImage->TexObject);
+ continue;
+ }
+
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
--
1.7.5.4
More information about the mesa-dev
mailing list