[Mesa-dev] [PATCH 1/4] i965/fs: Don't convert float/int/bool uniforms for GLSL 1.30.
Ian Romanick
idr at freedesktop.org
Mon Aug 15 13:39:10 PDT 2011
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On 08/11/2011 05:38 PM, Kenneth Graunke wrote:
> Core Mesa now loads float/integer/boolean uniform data for drivers that
> claim to support GLSL 1.30, thanks to Bryan Cain's recent work. When we
> run in "1.30 mode," we need to avoid double conversions.
Instead of triggering on the GLSL version, this could (should?) trigger
on a flag somewhere in the gl_context (like the existing EmitNo* flags).
The rest of the series is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> Once we really support 1.30, we should just delete all this code.
>
> Fixes piglit tests with INTEL_GLSL_VERSION=130 set:
> - spec/glsl-1.10/fs-uniform-int-110.shader_test
> - spec/glsl-1.30/fs-uniform-int-130.shader_test
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/drivers/dri/i965/brw_fs.cpp | 36 ++++++++++++++++++---------------
> 1 files changed, 20 insertions(+), 16 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index cafb709..e163d30 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -279,23 +279,27 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
>
> assert(param < ARRAY_SIZE(c->prog_data.param));
>
> - switch (type->base_type) {
> - case GLSL_TYPE_FLOAT:
> + if (ctx->Const.GLSLVersion >= 130) {
> c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> - break;
> - case GLSL_TYPE_UINT:
> - c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
> - break;
> - case GLSL_TYPE_INT:
> - c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
> - break;
> - case GLSL_TYPE_BOOL:
> - c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
> - break;
> - default:
> - assert(!"not reached");
> - c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> - break;
> + } else {
> + switch (type->base_type) {
> + case GLSL_TYPE_FLOAT:
> + c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> + break;
> + case GLSL_TYPE_UINT:
> + c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
> + break;
> + case GLSL_TYPE_INT:
> + c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
> + break;
> + case GLSL_TYPE_BOOL:
> + c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
> + break;
> + default:
> + assert(!"not reached");
> + c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
> + break;
> + }
> }
> this->param_index[param] = loc;
> this->param_offset[param] = i;
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