[Mesa-dev] [PATCH] Implementing varying packing

Dan McCabe zen3d.linux at gmail.com
Tue Aug 16 08:28:23 PDT 2011

On 08/16/2011 07:06 AM, vlj wrote:
> From: Vincent Lejeune<vljn at ovi.com>
> This optimisation pass will look for and pack together float,
> vec2, vec3 varyings in fragment shaders and transform the vertex
> shader accordingly. It might improve performance depending on
> the hardware.

Do you have any quatitative data on performance improvements you have 
actually seen? What sort of perf improvements should we expect?

cheers, danm

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