[Mesa-dev] [PATCH 3/4] meta: use fallback mipmap generation for 1D/2D texture arrays
Brian Paul
brianp at vmware.com
Thu Aug 18 15:05:04 PDT 2011
We could do 1D/2D arrays with textured quad rendering, but it'll take
some work (as with 3D textures).
---
src/mesa/drivers/common/meta.c | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index f9b4755..5c73b6e 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2452,7 +2452,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
/* check for fallbacks */
if (!ctx->Extensions.EXT_framebuffer_object ||
- target == GL_TEXTURE_3D) {
+ target == GL_TEXTURE_3D ||
+ target == GL_TEXTURE_1D_ARRAY ||
+ target == GL_TEXTURE_2D_ARRAY) {
return GL_TRUE;
}
@@ -2504,7 +2506,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
/**
* Called via ctx->Driver.GenerateMipmap()
- * Note: texture borders and 3D texture support not yet complete.
+ * Note: We don't yet support 3D textures, 1D/2D array textures or texture
+ * borders.
*/
void
_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
--
1.7.3.4
More information about the mesa-dev
mailing list