[Mesa-dev] [PATCH 1/4] mesa: restructure error checking in _mesa_FramebufferTexture1D/2DEXT()

Ian Romanick idr at freedesktop.org
Fri Aug 19 10:47:47 PDT 2011


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For the series:

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 08/18/2011 03:05 PM, Brian Paul wrote:
> In anticipation of adding more texture targets.
> ---
>  src/mesa/main/fbobject.c |   56 +++++++++++++++++++++++++++++++++++++---------
>  1 files changed, 45 insertions(+), 11 deletions(-)
> 
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 7646f9b..e25ec8c 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -1984,10 +1984,23 @@ _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
>  {
>     GET_CURRENT_CONTEXT(ctx);
>  
> -   if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glFramebufferTexture1DEXT(textarget)");
> -      return;
> +   if (texture != 0) {
> +      GLboolean error;
> +
> +      switch (textarget) {
> +      case GL_TEXTURE_1D:
> +         error = GL_FALSE;
> +         break;
> +      default:
> +         error = GL_TRUE;
> +      }
> +
> +      if (error) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glFramebufferTexture1DEXT(textarget=%s)",
> +                     _mesa_lookup_enum_by_nr(textarget));
> +         return;
> +      }
>     }
>  
>     framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
> @@ -2001,13 +2014,34 @@ _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
>  {
>     GET_CURRENT_CONTEXT(ctx);
>  
> -   if ((texture != 0) &&
> -       (textarget != GL_TEXTURE_2D) &&
> -       (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
> -       (!is_cube_face(textarget))) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
> -      return;
> +   if (texture != 0) {
> +      GLboolean error;
> +
> +      switch (textarget) {
> +      case GL_TEXTURE_2D:
> +         error = GL_FALSE;
> +         break;
> +      case GL_TEXTURE_RECTANGLE:
> +         error = !ctx->Extensions.NV_texture_rectangle;
> +         break;
> +      case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
> +      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
> +      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
> +      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
> +      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
> +      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
> +         error = !ctx->Extensions.ARB_texture_cube_map;
> +         break;
> +      default:
> +         error = GL_FALSE;
> +      }
> +
> +      if (error) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glFramebufferTexture2DEXT(textarget=%s)",
> +                     _mesa_lookup_enum_by_nr(textarget));
> +         return;
> +      }
>     }
>  
>     framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,

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