[Mesa-dev] [PATCH 3/5] mesa: Make the gl_constant_value's bool occupy the same space as float/int.
Dan McCabe
zen3d.linux at gmail.com
Sat Aug 20 13:05:39 PDT 2011
What are the implications for other architectures that support doubles?
On 08/19/2011 05:56 PM, Eric Anholt wrote:
> At least for Intel, all our uniform components are of uint32_t size, either
> float or signed or unsigned int. For uploading uniform data in the driver,
> it's much easier to upload a full dword per uniform element instead of trying
> to pick out the bool byte and then fill in the top 3 bytes of pad with 0.
> ---
> src/mesa/program/prog_parameter.h | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h
> index 1a5ed34..4c2773a 100644
> --- a/src/mesa/program/prog_parameter.h
> +++ b/src/mesa/program/prog_parameter.h
> @@ -53,7 +53,7 @@
> typedef union gl_constant_value
> {
> GLfloat f;
> - GLboolean b;
> + GLint b;
> GLint i;
> GLuint u;
> } gl_constant_value;
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