[Mesa-dev] [PATCH] mesa: call _mesa_set_vp_override in glDrawTex*
Chia-I Wu
olvaffe at gmail.com
Sun Aug 21 02:17:32 PDT 2011
The driver may install its own vertex shader. _mesa_set_vp_override
must be called so that core mesa can generate correct fragment program..
---
src/mesa/main/drawtex.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/drawtex.c b/src/mesa/main/drawtex.c
index 2089cdf..83485a9 100644
--- a/src/mesa/main/drawtex.c
+++ b/src/mesa/main/drawtex.c
@@ -45,11 +45,15 @@ draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
return;
}
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
if (ctx->NewState)
_mesa_update_state(ctx);
ASSERT(ctx->Driver.DrawTex);
ctx->Driver.DrawTex(ctx, x, y, z, width, height);
+
+ _mesa_set_vp_override(ctx, GL_FALSE);
}
--
1.7.5.4
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