[Mesa-dev] About the current EGL & GLES 1.x implementation
Ilyes Gouta
ilyes.gouta at gmail.com
Fri Aug 26 00:52:12 PDT 2011
Thanks a lot Chia-l,
In general, do you guys keep a matrix (per driver, mesa version),
where supported and unsupported features are listed?
Also, is there a reference renderer in mesa that I can toggle on at
runtime (such as using an env. variable) so that I can compare with
the hardware accelerated rendering?
Thanks a lot,
-Ilyes
On Fri, Aug 26, 2011 at 4:24 AM, Chia-I Wu <olvaffe at gmail.com> wrote:
> On Fri, Aug 26, 2011 at 3:39 AM, Ilyes Gouta <ilyes.gouta at gmail.com> wrote:
>> Hi,
>>
>> Is there any document describing the current status of the EGL & GLES
>> 1.x implementation for X11?
>>
>> I've got already some code compiling and running but I'd like to have
>> a clear idea on the currently implemented feature set (w/ details if
>> possible, per driver?) and any future plan to beef it up. I'm looking
>> for information such as the blending modes of glBlendFunc(), lighting,
>> glTexEnvi() modes, etc.
> GL and GLES share the same core in Mesa. So what works under GL for
> your hardware is likely to work under GLES. But you might run into
> issues with Intel hardware as GLESv1 extensions are not properly
> enabled yet.
>
>> Thanks,
>>
>> -Ilyes
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>
>
>
> --
> olv at LunarG.com
>
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