[Mesa-dev] [PATCH 06/21] r300: Enable extensions by just setting the flags

Ian Romanick idr at freedesktop.org
Sat Aug 27 00:56:56 PDT 2011


From: Ian Romanick <ian.d.romanick at intel.com>

Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported.  There's no need to
continue using that cruft in the driver.

Since the call to _mesa_enable_imaging_extensions (via
driInitExtensions) is removed, EXT_blend_color and EXT_blend_logic_op
are explicitly added to the list.

Cc: Alex Deucher <alexdeucher at gmail.com>
Cc: Dave Airlie <airlied at redhat.com>
---
 src/mesa/drivers/dri/r300/r300_context.c |  162 ++++++++++++------------------
 1 files changed, 63 insertions(+), 99 deletions(-)

diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 213d3c0..984aff5 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -35,6 +35,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  * \author Nicolai Haehnle <prefect_ at gmx.net>
  */
 
+#include <stdbool.h>
 #include "main/glheader.h"
 #include "main/api_arrayelt.h"
 #include "main/context.h"
@@ -71,91 +72,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #include "utils.h"
 #include "xmlpool.h"		/* for symbolic values of enum-type options */
 
-#define need_GL_VERSION_2_0
-#define need_GL_ARB_occlusion_query
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_vertex_program
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_framebuffer_blit
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_gpu_program_parameters
-#define need_GL_EXT_provoking_vertex
-#define need_GL_EXT_secondary_color
-#define need_GL_EXT_stencil_two_side
-#define need_GL_ATI_separate_stencil
-#define need_GL_NV_vertex_program
-#define need_GL_OES_EGL_image
-
-#include "main/remap_helper.h"
-
-static const struct dri_extension card_extensions[] = {
-  /* *INDENT-OFF* */
-  {"GL_ARB_depth_texture",		NULL},
-  {"GL_ARB_fragment_program",		NULL},
-  {"GL_ARB_occlusion_query",		GL_ARB_occlusion_query_functions},
-  {"GL_ARB_multitexture",		NULL},
-  {"GL_ARB_point_parameters",		GL_ARB_point_parameters_functions},
-  {"GL_ARB_shadow",			NULL},
-  {"GL_ARB_shadow_ambient",		NULL},
-  {"GL_ARB_texture_border_clamp",	NULL},
-  {"GL_ARB_texture_cube_map",		NULL},
-  {"GL_ARB_texture_env_add",		NULL},
-  {"GL_ARB_texture_env_combine",	NULL},
-  {"GL_ARB_texture_env_crossbar",	NULL},
-  {"GL_ARB_texture_env_dot3",		NULL},
-  {"GL_ARB_texture_mirrored_repeat",	NULL},
-  {"GL_ARB_vertex_program",		GL_ARB_vertex_program_functions},
-  {"GL_EXT_blend_equation_separate",	GL_EXT_blend_equation_separate_functions},
-  {"GL_EXT_blend_func_separate",	GL_EXT_blend_func_separate_functions},
-  {"GL_EXT_blend_minmax",		GL_EXT_blend_minmax_functions},
-  {"GL_EXT_blend_subtract",		NULL},
-  {"GL_EXT_fog_coord",			GL_EXT_fog_coord_functions },
-  {"GL_EXT_gpu_program_parameters",     GL_EXT_gpu_program_parameters_functions},
-  {"GL_EXT_provoking_vertex",           GL_EXT_provoking_vertex_functions },
-  {"GL_EXT_secondary_color", 		GL_EXT_secondary_color_functions},
-  {"GL_EXT_shadow_funcs",		NULL},
-  {"GL_EXT_stencil_two_side",		GL_EXT_stencil_two_side_functions},
-  {"GL_EXT_stencil_wrap",		NULL},
-  {"GL_EXT_texture_edge_clamp",		NULL},
-  {"GL_EXT_texture_env_combine", 	NULL},
-  {"GL_EXT_texture_env_dot3", 		NULL},
-  {"GL_EXT_texture_filter_anisotropic",	NULL},
-  {"GL_EXT_texture_lod_bias",		NULL},
-  {"GL_EXT_texture_mirror_clamp",	NULL},
-  {"GL_EXT_texture_rectangle",		NULL},
-  {"GL_EXT_texture_sRGB",		NULL},
-  {"GL_EXT_vertex_array_bgra",		NULL},
-  {"GL_ATI_separate_stencil",		GL_ATI_separate_stencil_functions},
-  {"GL_ATI_texture_env_combine3",	NULL},
-  {"GL_ATI_texture_mirror_once",	NULL},
-  {"GL_MESA_pack_invert",		NULL},
-  {"GL_MESA_ycbcr_texture",		NULL},
-  {"GL_NV_blend_square",		NULL},
-  {"GL_NV_vertex_program",		GL_NV_vertex_program_functions},
-#if FEATURE_OES_EGL_image
-  {"GL_OES_EGL_image",                  GL_OES_EGL_image_functions },
-#endif
-  {NULL,				NULL}
-  /* *INDENT-ON* */
-};
-
-
-static const struct dri_extension mm_extensions[] = {
-  { "GL_EXT_framebuffer_blit",	GL_EXT_framebuffer_blit_functions },
-  { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
-  { NULL, NULL }
-};
-
-/**
- * The GL 2.0 functions are needed to make display lists work with
- * functions added by GL_ATI_separate_stencil.
- */
-static const struct dri_extension gl_20_extension[] = {
-  {"GL_VERSION_2_0",			GL_VERSION_2_0_functions },
-};
 
 static const struct tnl_pipeline_stage *r300_pipeline[] = {
 	/* Catch any t&l fallbacks
@@ -447,28 +363,76 @@ static void r300InitGLExtensions(struct gl_context *ctx)
 {
 	r300ContextPtr r300 = R300_CONTEXT(ctx);
 
-	driInitExtensions(ctx, card_extensions, GL_TRUE);
-	if (r300->radeon.radeonScreen->kernel_mm)
-		driInitExtensions(ctx, mm_extensions, GL_FALSE);
+	ctx->Extensions.ARB_depth_texture = true;
+	ctx->Extensions.ARB_fragment_program = true;
+	ctx->Extensions.ARB_multitexture = true;
+	ctx->Extensions.ARB_shadow = true;
+	ctx->Extensions.ARB_shadow_ambient = true;
+	ctx->Extensions.ARB_texture_border_clamp = true;
+	ctx->Extensions.ARB_texture_cube_map = true;
+	ctx->Extensions.ARB_texture_env_combine = true;
+	ctx->Extensions.ARB_texture_env_crossbar = true;
+	ctx->Extensions.ARB_texture_env_dot3 = true;
+	ctx->Extensions.ARB_texture_mirrored_repeat = true;
+	ctx->Extensions.ARB_vertex_program = true;
+	ctx->Extensions.EXT_blend_color = true;
+	ctx->Extensions.EXT_blend_equation_separate = true;
+	ctx->Extensions.EXT_blend_func_separate = true;
+	ctx->Extensions.EXT_blend_logic_op = true;
+	ctx->Extensions.EXT_blend_minmax = true;
+	ctx->Extensions.EXT_blend_subtract = true;
+	ctx->Extensions.EXT_fog_coord = true;
+	ctx->Extensions.EXT_gpu_program_parameters = true;
+	ctx->Extensions.EXT_point_parameters = true;
+	ctx->Extensions.EXT_provoking_vertex = true;
+	ctx->Extensions.EXT_secondary_color = true;
+	ctx->Extensions.EXT_shadow_funcs = true;
+	ctx->Extensions.EXT_stencil_two_side = true;
+	ctx->Extensions.EXT_stencil_wrap = true;
+	ctx->Extensions.EXT_texture_env_add = true;
+	ctx->Extensions.EXT_texture_env_combine = true;
+	ctx->Extensions.EXT_texture_env_dot3 = true;
+	ctx->Extensions.EXT_texture_filter_anisotropic = true;
+	ctx->Extensions.EXT_texture_lod_bias = true;
+	ctx->Extensions.EXT_texture_mirror_clamp = true;
+	ctx->Extensions.EXT_texture_sRGB = true;
+	ctx->Extensions.EXT_vertex_array_bgra = true;
+	ctx->Extensions.ATI_separate_stencil = true;
+	ctx->Extensions.ATI_texture_env_combine3 = true;
+	ctx->Extensions.ATI_texture_mirror_once = true;
+	ctx->Extensions.MESA_pack_invert = true;
+	ctx->Extensions.MESA_ycbcr_texture = true;
+	ctx->Extensions.NV_blend_square = true;
+	ctx->Extensions.NV_texture_rectangle = true;
+	ctx->Extensions.NV_vertex_program = true;
+#if FEATURE_OES_EGL_image
+	ctx->Extensions.OES_EGL_image = true;
+#endif
+	ctx->Extensions.SGIS_texture_edge_clamp = true;
+
+	if (r300->radeon.radeonScreen->kernel_mm) {
+		ctx->Extensions.EXT_framebuffer_blit = true;
+		ctx->Extensions.EXT_framebuffer_object = true;
+	}
 
 	if (r300->options.stencil_two_side_disabled)
-		_mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
+		ctx->Extensions.EXT_stencil_two_side = true;
 
 	if (r300->options.s3tc_force_disabled) {
-		_mesa_disable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+		ctx->Extensions.EXT_texture_compression_s3tc = false;
 	} else if (ctx->Mesa_DXTn || r300->options.s3tc_force_enabled) {
-		_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
-		_mesa_enable_extension(ctx, "GL_S3_s3tc");
+		ctx->Extensions.EXT_texture_compression_s3tc = true;
+		ctx->Extensions.S3_s3tc = true;
 	}
 
-	if (!r300->radeon.radeonScreen->drmSupportsOcclusionQueries) {
-		_mesa_disable_extension(ctx, "GL_ARB_occlusion_query");
-	}
-        if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_R420)
-  		_mesa_enable_extension(ctx, "GL_ARB_half_float_vertex");
+	ctx->Extensions.ARB_occlusion_query =
+		r300->radeon.radeonScreen->drmSupportsOcclusionQueries;
+
+	ctx->Extensions.ARB_half_float_vertex =
+		(r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_R420);
 
-	if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515)
-		_mesa_enable_extension(ctx, "GL_EXT_packed_depth_stencil");
+	ctx->Extensions.EXT_packed_depth_stencil =
+		(r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515);
 }
 
 static void r300InitIoctlFuncs(struct dd_function_table *functions)
-- 
1.7.4.4



More information about the mesa-dev mailing list