[Mesa-dev] [PATCH 20/21] mesa: Remove vertex program extension enable flags

Ian Romanick idr at freedesktop.org
Mon Aug 29 14:43:26 PDT 2011

Hash: SHA1

On 08/27/2011 06:47 AM, Brian Paul wrote:
> On Sat, Aug 27, 2011 at 1:57 AM, Ian Romanick <idr at freedesktop.org> wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>> The following extensions are always enabled, and drivers do not have
>> to option to disable them:
>>    GL_ARB_vertex_program
>>    GL_EXT_gpu_program_parameters
>>    GL_NV_vertex_program
> It seems that the assumption here is that we'll support these
> extensions in all drivers for the foreseeable future.
> I'm thinking ahead a bit to OpenGL 3.2 and core profiles.  When we get
> to 3.2 support, I'd like to support core profile contexts which won't
> have these legacy extensions.  So when someone creates a 3.2 core
> profile context and accidentally does
> glEnable(GL_VERTEX_PROGRAM_TWO_SIDE_ARB) we should catch that and
> generate an error.
> If we're removing the internal flags and checks for these extensions,
> how would we do that?

That's a good point, and I think this is similar to Chia-I's comment on
patch 03/21 about OpenGL ES.  What we currently have isn't very
maintainable for either situation.  Each driver has to maintain a
different set of extensions that it exposes in different APIs /
contexts.  I have a couple ideas of how we could accomplish that, but I
want to spend a little more time looking into each to see the possible

I'll spin a reduced version of this series that should be less
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