[Mesa-dev] [PATCH v2 1/8] mesa: Track changes to transform feedback state.
Paul Berry
stereotype441 at gmail.com
Wed Dec 7 11:09:09 PST 2011
This patch adds a new bit to the ctx->NewState bitfield,
_NEW_TRANSFORM_FEEDBACK, to track state changes that affect
ctx->TransformFeedback. This bit can be used by driver back-ends to
avoid expensive recomputations when transform feedback state has not
been modified.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/mtypes.h | 1 +
src/mesa/main/transformfeedback.c | 9 ++++++++-
2 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 33b00c6..fc494f7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3051,6 +3051,7 @@ struct gl_matrix_stack
#define _NEW_PROGRAM_CONSTANTS (1 << 27)
#define _NEW_BUFFER_OBJECT (1 << 28)
#define _NEW_FRAG_CLAMP (1 << 29)
+#define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */
#define _NEW_ALL ~0
/*@}*/
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index 11abd03..799245d 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -376,6 +376,7 @@ _mesa_BeginTransformFeedback(GLenum mode)
return;
}
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
obj->Active = GL_TRUE;
ctx->TransformFeedback.Mode = mode;
@@ -398,6 +399,7 @@ _mesa_EndTransformFeedback(void)
return;
}
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
assert(ctx->Driver.EndTransformFeedback);
@@ -415,6 +417,7 @@ bind_buffer_range(struct gl_context *ctx, GLuint index,
{
struct gl_transform_feedback_object *obj =
ctx->TransformFeedback.CurrentObject;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
/* The general binding point */
_mesa_reference_buffer_object(ctx,
@@ -650,7 +653,9 @@ _mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
shProg->TransformFeedback.BufferMode = bufferMode;
- /* The varyings won't be used until shader link time */
+ /* No need to set _NEW_TRANSFORM_FEEDBACK (or invoke FLUSH_VERTICES) since
+ * the varyings won't be used until shader link time.
+ */
}
@@ -874,6 +879,7 @@ _mesa_PauseTransformFeedback(void)
return;
}
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
obj->Paused = GL_TRUE;
assert(ctx->Driver.PauseTransformFeedback);
@@ -899,6 +905,7 @@ _mesa_ResumeTransformFeedback(void)
return;
}
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
obj->Paused = GL_FALSE;
assert(ctx->Driver.ResumeTransformFeedback);
--
1.7.6.4
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