[Mesa-dev] [PATCH 3/8] intel: Make the separate stencil RB storage path match texture more.
Eric Anholt
eric at anholt.net
Thu Dec 8 13:39:58 PST 2011
There were too many things making intel_renderbuffer *s and tweaking
their bits.
---
src/mesa/drivers/dri/intel/intel_fbo.c | 128 +++++++++++++-------------------
1 files changed, 52 insertions(+), 76 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index ebd218f..561c524 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -56,6 +56,17 @@
#define FILE_DEBUG_FLAG DEBUG_FBO
+static struct gl_renderbuffer *
+intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
+
+static bool
+intel_renderbuffer_update_wrapper(struct intel_context *intel,
+ struct intel_renderbuffer *irb,
+ struct intel_mipmap_tree *mt,
+ uint32_t level,
+ uint32_t layer,
+ gl_format format,
+ GLenum internal_format);
bool
intel_framebuffer_has_hiz(struct gl_framebuffer *fb)
@@ -193,7 +204,6 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- int cpp;
ASSERT(rb->Name != 0);
@@ -235,58 +245,56 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
_mesa_lookup_enum_by_nr(internalFormat),
_mesa_get_format_name(rb->Format), width, height);
- if (irb->Base.Format == MESA_FORMAT_S8_Z24 && intel->has_separate_stencil) {
- bool ok = true;
- struct gl_renderbuffer *depth_rb;
- struct gl_renderbuffer *stencil_rb;
- struct intel_renderbuffer *depth_irb, *stencil_irb;
-
- depth_rb = intel_create_wrapped_renderbuffer(ctx, width, height,
- MESA_FORMAT_X8_Z24);
- stencil_rb = intel_create_wrapped_renderbuffer(ctx, width, height,
- MESA_FORMAT_S8);
- ok = depth_rb && stencil_rb;
- ok = ok && intel_alloc_renderbuffer_storage(ctx, depth_rb,
- depth_rb->InternalFormat,
- width, height);
- ok = ok && intel_alloc_renderbuffer_storage(ctx, stencil_rb,
- stencil_rb->InternalFormat,
- width, height);
+ irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
+ width, height);
+ if (!irb->mt)
+ return false;
+ if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
+ bool ok = intel_miptree_alloc_hiz(intel, irb->mt);
if (!ok) {
- if (depth_rb) {
- intel_delete_renderbuffer(depth_rb);
- }
- if (stencil_rb) {
- intel_delete_renderbuffer(stencil_rb);
- }
+ intel_miptree_release(&irb->mt);
return false;
}
+ }
- depth_irb = intel_renderbuffer(depth_rb);
- stencil_irb = intel_renderbuffer(stencil_rb);
-
- intel_miptree_reference(&depth_irb->mt->stencil_mt, stencil_irb->mt);
- intel_miptree_reference(&irb->mt, depth_irb->mt);
+ if (irb->mt->stencil_mt) {
+ bool ok;
+ struct intel_renderbuffer *depth_irb, *stencil_irb;
- depth_rb->Wrapped = rb;
- stencil_rb->Wrapped = rb;
- _mesa_reference_renderbuffer(&irb->wrapped_depth, depth_rb);
- _mesa_reference_renderbuffer(&irb->wrapped_stencil, stencil_rb);
+ /* The RB got allocated as separate stencil. Hook up our wrapped
+ * renderbuffers so that consumers of intel_get_renderbuffer() end up
+ * with pointers to the separate pieces.
+ */
+ if (!irb->wrapped_depth) {
+ _mesa_reference_renderbuffer(&irb->wrapped_depth,
+ intel_new_renderbuffer(ctx, ~0));
+ }
+ if (!irb->wrapped_stencil) {
+ _mesa_reference_renderbuffer(&irb->wrapped_stencil,
+ intel_new_renderbuffer(ctx, ~0));
+ }
- } else {
- irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
- width, height);
- if (!irb->mt)
+ depth_irb = intel_renderbuffer(irb->wrapped_depth);
+ stencil_irb = intel_renderbuffer(irb->wrapped_stencil);
+ if (!depth_irb || !stencil_irb) {
+ intel_miptree_release(&irb->mt);
return false;
-
- if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
- bool ok = intel_miptree_alloc_hiz(intel, irb->mt);
- if (!ok) {
- intel_miptree_release(&irb->mt);
- return false;
- }
}
+
+ assert(irb->mt->format == MESA_FORMAT_S8_Z24);
+ ok = intel_renderbuffer_update_wrapper(intel, depth_irb, irb->mt,
+ 0, 0, /* level, layer */
+ MESA_FORMAT_X8_Z24,
+ GL_DEPTH_COMPONENT24);
+ assert(ok);
+
+ ok = intel_renderbuffer_update_wrapper(intel, stencil_irb,
+ irb->mt->stencil_mt,
+ 0, 0, /* level, layer */
+ MESA_FORMAT_S8,
+ GL_STENCIL_INDEX);
+ assert(ok);
}
return true;
@@ -426,38 +434,6 @@ intel_create_renderbuffer(gl_format format)
return irb;
}
-
-struct gl_renderbuffer*
-intel_create_wrapped_renderbuffer(struct gl_context * ctx,
- int width, int height,
- gl_format format)
-{
- /*
- * The name here is irrelevant, as long as its nonzero, because the
- * renderbuffer never gets entered into Mesa's renderbuffer hash table.
- */
- GLuint name = ~0;
-
- struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
- if (!irb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
- return NULL;
- }
-
- struct gl_renderbuffer *rb = &irb->Base;
- _mesa_init_renderbuffer(rb, name);
- rb->ClassID = INTEL_RB_CLASS;
- rb->_BaseFormat = _mesa_get_format_base_format(format);
- rb->Format = format;
- rb->InternalFormat = rb->_BaseFormat;
- rb->DataType = intel_mesa_format_to_rb_datatype(format);
- rb->Width = width;
- rb->Height = height;
-
- return rb;
-}
-
-
/**
* Create a new renderbuffer object.
* Typically called via glBindRenderbufferEXT().
--
1.7.7.3
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