[Mesa-dev] [PATCH 09/13] mesa: move depth/stencil buffer validation to swrast
Brian Paul
brianp at vmware.com
Sat Dec 10 10:58:35 PST 2011
Since gl_framebuffer::_DepthBuffer and _StencilBuffer are only used
by swrast, do the validation of those fields in swrast too.
The main/depthstencil.[ch] code is no longer used and will be removed
next.
---
src/mesa/main/framebuffer.c | 3 ---
src/mesa/swrast/s_context.c | 23 +++++++++++++++++++++++
2 files changed, 23 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 0185622..4a4ade0 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -34,7 +34,6 @@
#include "imports.h"
#include "buffers.h"
#include "context.h"
-#include "depthstencil.h"
#include "enums.h"
#include "formats.h"
#include "macros.h"
@@ -738,8 +737,6 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
*/
update_color_draw_buffers(ctx, fb);
update_color_read_buffer(ctx, fb);
- _mesa_update_depth_buffer(ctx, fb);
- _mesa_update_stencil_buffer(ctx, fb);
compute_depth_max(fb);
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 9246125..6850a09 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -36,6 +36,7 @@
#include "swrast.h"
#include "s_blend.h"
#include "s_context.h"
+#include "s_depthstencil.h"
#include "s_lines.h"
#include "s_points.h"
#include "s_span.h"
@@ -545,6 +546,25 @@ _swrast_update_active_attribs(struct gl_context *ctx)
}
+/**
+ * Update the depth/stencil renderbuffers, if needed.
+ */
+static void
+_swrast_update_depth_stencil(struct gl_context *ctx)
+{
+ struct gl_framebuffer *drawFb = ctx->DrawBuffer;
+ struct gl_framebuffer *readFb = ctx->ReadBuffer;
+
+ _swrast_update_depth_buffer(ctx, drawFb);
+ _swrast_update_stencil_buffer(ctx, drawFb);
+
+ if (readFb != drawFb) {
+ _swrast_update_depth_buffer(ctx, readFb);
+ _swrast_update_stencil_buffer(ctx, readFb);
+ }
+}
+
+
void
_swrast_validate_derived( struct gl_context *ctx )
{
@@ -589,6 +609,9 @@ _swrast_validate_derived( struct gl_context *ctx )
_NEW_TEXTURE))
_swrast_update_specular_vertex_add(ctx);
+ if (swrast->NewState & _NEW_BUFFERS)
+ _swrast_update_depth_stencil(ctx);
+
swrast->NewState = 0;
swrast->StateChanges = 0;
swrast->InvalidateState = _swrast_invalidate_state;
--
1.7.3.4
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