[Mesa-dev] [PATCH] mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
Marek Olšák
maraeo at gmail.com
Sun Dec 11 23:07:19 PST 2011
This is only temporary until a better solution is available.
v2: print warnings and add gallium CAPs
---
src/gallium/drivers/r300/r300_screen.c | 2 +
src/gallium/include/pipe/p_defines.h | 4 ++-
src/glsl/linker.cpp | 43 ++++++++++++++++++++++++-------
src/mesa/main/mtypes.h | 9 ++++++
src/mesa/state_tracker/st_extensions.c | 6 ++++
5 files changed, 53 insertions(+), 11 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index e734ff2..0bae065 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -100,6 +100,8 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
return 1;
/* r300 cannot do swizzling of compressed textures. Supported otherwise. */
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index f00077c..30f1d7f 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -465,7 +465,9 @@ enum pipe_cap {
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
PIPE_CAP_CONDITIONAL_RENDER = 52,
- PIPE_CAP_TEXTURE_BARRIER = 53
+ PIPE_CAP_TEXTURE_BARRIER = 53,
+ PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 54, /* temporary */
+ PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 55 /* temporary */
};
/**
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3527088..b8a7126 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx,
if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
if (varying_vectors > ctx->Const.MaxVarying) {
- linker_error(prog, "shader uses too many varying vectors "
- "(%u > %u)\n",
- varying_vectors, ctx->Const.MaxVarying);
- return false;
+ if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+ linker_warning(prog, "shader uses too many varying vectors "
+ "(%u > %u), but the driver will try to optimize "
+ "them out; this is non-portable out-of-spec "
+ "behavior\n",
+ varying_vectors, ctx->Const.MaxVarying);
+ } else {
+ linker_error(prog, "shader uses too many varying vectors "
+ "(%u > %u)\n",
+ varying_vectors, ctx->Const.MaxVarying);
+ return false;
+ }
}
} else {
const unsigned float_components = varying_vectors * 4;
if (float_components > ctx->Const.MaxVarying * 4) {
- linker_error(prog, "shader uses too many varying components "
- "(%u > %u)\n",
- float_components, ctx->Const.MaxVarying * 4);
- return false;
+ if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
+ linker_warning(prog, "shader uses too many varying components "
+ "(%u > %u), but the driver will try to optimize "
+ "them out; this is non-portable out-of-spec "
+ "behavior\n",
+ float_components, ctx->Const.MaxVarying * 4);
+ } else {
+ linker_error(prog, "shader uses too many varying components "
+ "(%u > %u)\n",
+ float_components, ctx->Const.MaxVarying * 4);
+ return false;
+ }
}
}
@@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (sh->num_uniform_components > max_uniform_components[i]) {
- linker_error(prog, "Too many %s shader uniform components",
- shader_names[i]);
+ if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
+ linker_warning(prog, "Too many %s shader uniform components, "
+ "but the driver will try to optimize them out; "
+ "this is non-portable out-of-spec behavior\n",
+ shader_names[i]);
+ } else {
+ linker_error(prog, "Too many %s shader uniform components",
+ shader_names[i]);
+ }
}
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fc494f7..2073c8f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2829,6 +2829,15 @@ struct gl_constants
* Texture borders are deprecated in GL 3.0.
**/
GLboolean StripTextureBorder;
+
+ /**
+ * For drivers which can do a better job at eliminating unused varyings
+ * and uniforms than the GLSL compiler.
+ *
+ * XXX Remove these as soon as a better solution is available.
+ */
+ GLboolean GLSLSkipStrictMaxVaryingLimitCheck;
+ GLboolean GLSLSkipStrictMaxUniformLimitCheck;
};
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 9e39729..457d5d6 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -222,6 +222,12 @@ void st_init_limits(struct st_context *st)
c->UniformBooleanTrue = ~0;
c->StripTextureBorder = GL_TRUE;
+
+ c->GLSLSkipStrictMaxUniformLimitCheck =
+ screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
+
+ c->GLSLSkipStrictMaxVaryingLimitCheck =
+ screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
}
--
1.7.4.1
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