[Mesa-dev] [PATCH] mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
Ian Romanick
idr at freedesktop.org
Mon Dec 12 16:04:28 PST 2011
On 12/11/2011 11:07 PM, Marek Olšák wrote:
> This is only temporary until a better solution is available.
>
> v2: print warnings and add gallium CAPs
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/gallium/drivers/r300/r300_screen.c | 2 +
> src/gallium/include/pipe/p_defines.h | 4 ++-
> src/glsl/linker.cpp | 43 ++++++++++++++++++++++++-------
> src/mesa/main/mtypes.h | 9 ++++++
> src/mesa/state_tracker/st_extensions.c | 6 ++++
> 5 files changed, 53 insertions(+), 11 deletions(-)
>
> diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
> index e734ff2..0bae065 100644
> --- a/src/gallium/drivers/r300/r300_screen.c
> +++ b/src/gallium/drivers/r300/r300_screen.c
> @@ -100,6 +100,8 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
> case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
> case PIPE_CAP_CONDITIONAL_RENDER:
> case PIPE_CAP_TEXTURE_BARRIER:
> + case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
> + case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
> return 1;
>
> /* r300 cannot do swizzling of compressed textures. Supported otherwise. */
> diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
> index f00077c..30f1d7f 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -465,7 +465,9 @@ enum pipe_cap {
> PIPE_CAP_MIN_TEXEL_OFFSET = 50,
> PIPE_CAP_MAX_TEXEL_OFFSET = 51,
> PIPE_CAP_CONDITIONAL_RENDER = 52,
> - PIPE_CAP_TEXTURE_BARRIER = 53
> + PIPE_CAP_TEXTURE_BARRIER = 53,
> + PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 54, /* temporary */
> + PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 55 /* temporary */
> };
>
> /**
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index 3527088..b8a7126 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -1815,18 +1815,34 @@ assign_varying_locations(struct gl_context *ctx,
>
> if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
> if (varying_vectors> ctx->Const.MaxVarying) {
> - linker_error(prog, "shader uses too many varying vectors "
> - "(%u> %u)\n",
> - varying_vectors, ctx->Const.MaxVarying);
> - return false;
> + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
> + linker_warning(prog, "shader uses too many varying vectors "
> + "(%u> %u), but the driver will try to optimize "
> + "them out; this is non-portable out-of-spec "
> + "behavior\n",
> + varying_vectors, ctx->Const.MaxVarying);
> + } else {
> + linker_error(prog, "shader uses too many varying vectors "
> + "(%u> %u)\n",
> + varying_vectors, ctx->Const.MaxVarying);
> + return false;
> + }
> }
> } else {
> const unsigned float_components = varying_vectors * 4;
> if (float_components> ctx->Const.MaxVarying * 4) {
> - linker_error(prog, "shader uses too many varying components "
> - "(%u> %u)\n",
> - float_components, ctx->Const.MaxVarying * 4);
> - return false;
> + if (ctx->Const.GLSLSkipStrictMaxVaryingLimitCheck) {
> + linker_warning(prog, "shader uses too many varying components "
> + "(%u> %u), but the driver will try to optimize "
> + "them out; this is non-portable out-of-spec "
> + "behavior\n",
> + float_components, ctx->Const.MaxVarying * 4);
> + } else {
> + linker_error(prog, "shader uses too many varying components "
> + "(%u> %u)\n",
> + float_components, ctx->Const.MaxVarying * 4);
> + return false;
> + }
> }
> }
>
> @@ -1960,8 +1976,15 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
> }
>
> if (sh->num_uniform_components> max_uniform_components[i]) {
> - linker_error(prog, "Too many %s shader uniform components",
> - shader_names[i]);
> + if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
> + linker_warning(prog, "Too many %s shader uniform components, "
> + "but the driver will try to optimize them out; "
> + "this is non-portable out-of-spec behavior\n",
> + shader_names[i]);
> + } else {
> + linker_error(prog, "Too many %s shader uniform components",
> + shader_names[i]);
> + }
> }
> }
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index fc494f7..2073c8f 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2829,6 +2829,15 @@ struct gl_constants
> * Texture borders are deprecated in GL 3.0.
> **/
> GLboolean StripTextureBorder;
> +
> + /**
> + * For drivers which can do a better job at eliminating unused varyings
> + * and uniforms than the GLSL compiler.
> + *
> + * XXX Remove these as soon as a better solution is available.
> + */
> + GLboolean GLSLSkipStrictMaxVaryingLimitCheck;
> + GLboolean GLSLSkipStrictMaxUniformLimitCheck;
> };
>
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 9e39729..457d5d6 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -222,6 +222,12 @@ void st_init_limits(struct st_context *st)
> c->UniformBooleanTrue = ~0;
>
> c->StripTextureBorder = GL_TRUE;
> +
> + c->GLSLSkipStrictMaxUniformLimitCheck =
> + screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
> +
> + c->GLSLSkipStrictMaxVaryingLimitCheck =
> + screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS);
> }
>
>
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