[Mesa-dev] [PATCH 1/8] mesa: Record transform feedback stride in linker output.

Brian Paul brian.e.paul at gmail.com
Tue Dec 13 15:53:36 PST 2011


On Tue, Dec 13, 2011 at 4:35 PM, Paul Berry <stereotype441 at gmail.com> wrote:
> This patch adds the field gl_transform_feedback_info::BufferStride,
> which records the total number of components (per vertex) that
> transform feedback is being instructed to store in each buffer.  The
> i965 gen6 back-end needs this information in order to set up binding
> tables, and it seems better to have the linker provide this
> information rather than force the back-end to recompute it.
> ---
>  src/glsl/linker.cpp    |    4 +++-
>  src/mesa/main/mtypes.h |    5 +++++
>  2 files changed, 8 insertions(+), 1 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index b8a7126..5eb2a20 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -1599,6 +1599,7 @@ tfeedback_decl::store(struct gl_shader_program *prog,
>       info->Outputs[info->NumOutputs].NumComponents = this->vector_elements;
>       info->Outputs[info->NumOutputs].OutputBuffer = buffer;
>       ++info->NumOutputs;
> +      info->BufferStride[buffer] += this->vector_elements;
>    }
>    return true;
>  }
> @@ -1863,7 +1864,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
>                      tfeedback_decl *tfeedback_decls)
>  {
>    unsigned total_tfeedback_components = 0;
> -   prog->LinkedTransformFeedback.NumOutputs = 0;
> +   memset(&prog->LinkedTransformFeedback, 0,
> +          sizeof(prog->LinkedTransformFeedback));
>    for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
>       unsigned buffer =
>          prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS ? i : 0;
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 1934349..d4c600a 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1822,6 +1822,11 @@ struct gl_transform_feedback_info {
>       unsigned OutputBuffer;
>       unsigned NumComponents;
>    } Outputs[MAX_PROGRAM_OUTPUTS];
> +
> +   /**
> +    * Number of components stored in each buffer.
> +    */
> +   unsigned BufferStride[MAX_FEEDBACK_ATTRIBS];
>  };

Minor nit: I'd use a single line comment there: /** Number of
components... */ to be consistent with other comments.

The rest looks OK to me otherwise.  Reviewed-by: Brian Paul
<brianp at vmware.com>  But if you have any doubts, another one of the
GLSL people should probably review the rest too.

-Brian


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