[Mesa-dev] vertex array regression
Brian Paul
brianp at vmware.com
Thu Dec 15 08:08:57 PST 2011
Mathias,
There's a regression in vertex array drawing with this commit:
commit ed42c2580717527b2005580940fc766d95bb6b0b
Author: Mathias Fröhlich <Mathias.Froehlich at web.de>
Date: Mon Oct 31 16:23:40 2011 +0100
vbo: Use The VERT_{ATTRIB,BIT} defines.
Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
To see the problem, run mesa/demos/src/demos/isosurf, choose
"glDrawArrays" or "glDrawElements" from the pop-up menu (right mouse
button). I see the problem (random/missing vertices or failed
assertion) with all gallium drivers. The swrast/i965 drivers seem
uneffected.
I'll try to debug it further, but maybe you could double-check your work.
-Brian
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