[Mesa-dev] [PATCH 2/2] gallium/draw: fix two side handling
Dave Airlie
airlied at gmail.com
Mon Dec 19 08:29:33 PST 2011
From: Dave Airlie <airlied at redhat.com>
The previous fix linked the vertex/fragment shader handling in softpipe for
the unspecified front color output case, but specified back color case.
However in that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/auxiliary/draw/draw_pipe_twoside.c | 27 ++++++++----------------
1 files changed, 9 insertions(+), 18 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
index 9a3f3fe..b1a70a0 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_twoside.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
@@ -38,8 +38,8 @@
struct twoside_stage {
struct draw_stage stage;
float sign; /**< +1 or -1 */
- uint attrib_front0, attrib_back0;
- uint attrib_front1, attrib_back1;
+ int attrib_front0, attrib_back0;
+ int attrib_front1, attrib_back1;
};
@@ -48,9 +48,6 @@ static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
return (struct twoside_stage *)stage;
}
-
-
-
/**
* Copy back color(s) to front color(s).
*/
@@ -60,12 +57,12 @@ copy_bfc( struct twoside_stage *twoside,
unsigned idx )
{
struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
-
- if (twoside->attrib_back0) {
+
+ if (twoside->attrib_back0 >= 0 && twoside->attrib_front0 >= 0) {
COPY_4FV(tmp->data[twoside->attrib_front0],
tmp->data[twoside->attrib_back0]);
}
- if (twoside->attrib_back1) {
+ if (twoside->attrib_back1 >= 0 && twoside->attrib_front1 >= 0) {
COPY_4FV(tmp->data[twoside->attrib_front1],
tmp->data[twoside->attrib_back1]);
}
@@ -109,10 +106,10 @@ static void twoside_first_tri( struct draw_stage *stage,
const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
uint i;
- twoside->attrib_front0 = 0;
- twoside->attrib_front1 = 0;
- twoside->attrib_back0 = 0;
- twoside->attrib_back1 = 0;
+ twoside->attrib_front0 = -1;
+ twoside->attrib_front1 = -1;
+ twoside->attrib_back0 = -1;
+ twoside->attrib_back1 = -1;
/* Find which vertex shader outputs are front/back colors */
for (i = 0; i < vs->info.num_outputs; i++) {
@@ -130,12 +127,6 @@ static void twoside_first_tri( struct draw_stage *stage,
}
}
- if (!twoside->attrib_back0)
- twoside->attrib_front0 = 0;
-
- if (!twoside->attrib_back1)
- twoside->attrib_front1 = 0;
-
/*
* We'll multiply the primitive's determinant by this sign to determine
* if the triangle is back-facing (negative).
--
1.7.7.3
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