[Mesa-dev] [PATCH 2/2] gallium/draw: fix two side handling

Dave Airlie airlied at gmail.com
Mon Dec 19 08:29:33 PST 2011


From: Dave Airlie <airlied at redhat.com>

The previous fix linked the vertex/fragment shader handling in softpipe for
the unspecified front color output case, but specified back color case.

However in that case we were doing a copy from back to non-existant front,
this code checks we have existant front/backs and only does the copy when
they both exist.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/gallium/auxiliary/draw/draw_pipe_twoside.c |   27 ++++++++----------------
 1 files changed, 9 insertions(+), 18 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
index 9a3f3fe..b1a70a0 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_twoside.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
@@ -38,8 +38,8 @@
 struct twoside_stage {
    struct draw_stage stage;
    float sign;         /**< +1 or -1 */
-   uint attrib_front0, attrib_back0;
-   uint attrib_front1, attrib_back1;
+   int attrib_front0, attrib_back0;
+   int attrib_front1, attrib_back1;
 };
 
 
@@ -48,9 +48,6 @@ static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
    return (struct twoside_stage *)stage;
 }
 
-
-
-
 /**
  * Copy back color(s) to front color(s).
  */
@@ -60,12 +57,12 @@ copy_bfc( struct twoside_stage *twoside,
           unsigned idx )
 {   
    struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
-   
-   if (twoside->attrib_back0) {
+
+   if (twoside->attrib_back0 >= 0 && twoside->attrib_front0 >= 0) {
       COPY_4FV(tmp->data[twoside->attrib_front0],
                tmp->data[twoside->attrib_back0]);
    }
-   if (twoside->attrib_back1) {
+   if (twoside->attrib_back1 >= 0 && twoside->attrib_front1 >= 0) {
       COPY_4FV(tmp->data[twoside->attrib_front1],
                tmp->data[twoside->attrib_back1]);
    }
@@ -109,10 +106,10 @@ static void twoside_first_tri( struct draw_stage *stage,
    const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
    uint i;
 
-   twoside->attrib_front0 = 0;
-   twoside->attrib_front1 = 0;
-   twoside->attrib_back0 = 0;
-   twoside->attrib_back1 = 0;
+   twoside->attrib_front0 = -1;
+   twoside->attrib_front1 = -1;
+   twoside->attrib_back0 = -1;
+   twoside->attrib_back1 = -1;
 
    /* Find which vertex shader outputs are front/back colors */
    for (i = 0; i < vs->info.num_outputs; i++) {
@@ -130,12 +127,6 @@ static void twoside_first_tri( struct draw_stage *stage,
       }
    }
 
-   if (!twoside->attrib_back0)
-      twoside->attrib_front0 = 0;
-
-   if (!twoside->attrib_back1)
-      twoside->attrib_front1 = 0;
-
    /*
     * We'll multiply the primitive's determinant by this sign to determine
     * if the triangle is back-facing (negative).
-- 
1.7.7.3



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