[Mesa-dev] [PATCH 2/2] gallium/draw: fix two side handling
Brian Paul
brianp at vmware.com
Mon Dec 19 09:36:20 PST 2011
On 12/19/2011 09:29 AM, Dave Airlie wrote:
> From: Dave Airlie<airlied at redhat.com>
>
> The previous fix linked the vertex/fragment shader handling in softpipe for
> the unspecified front color output case, but specified back color case.
>
> However in that case we were doing a copy from back to non-existant front,
> this code checks we have existant front/backs and only does the copy when
> they both exist.
>
> Signed-off-by: Dave Airlie<airlied at redhat.com>
> ---
> src/gallium/auxiliary/draw/draw_pipe_twoside.c | 27 ++++++++----------------
> 1 files changed, 9 insertions(+), 18 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
> index 9a3f3fe..b1a70a0 100644
> --- a/src/gallium/auxiliary/draw/draw_pipe_twoside.c
> +++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
> @@ -38,8 +38,8 @@
> struct twoside_stage {
> struct draw_stage stage;
> float sign; /**< +1 or -1 */
> - uint attrib_front0, attrib_back0;
> - uint attrib_front1, attrib_back1;
> + int attrib_front0, attrib_back0;
> + int attrib_front1, attrib_back1;
> };
>
>
> @@ -48,9 +48,6 @@ static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
> return (struct twoside_stage *)stage;
> }
>
> -
> -
> -
> /**
> * Copy back color(s) to front color(s).
> */
> @@ -60,12 +57,12 @@ copy_bfc( struct twoside_stage *twoside,
> unsigned idx )
> {
> struct vertex_header *tmp = dup_vert(&twoside->stage, v, idx );
> -
> - if (twoside->attrib_back0) {
> +
> + if (twoside->attrib_back0>= 0&& twoside->attrib_front0>= 0) {
> COPY_4FV(tmp->data[twoside->attrib_front0],
> tmp->data[twoside->attrib_back0]);
> }
> - if (twoside->attrib_back1) {
> + if (twoside->attrib_back1>= 0&& twoside->attrib_front1>= 0) {
> COPY_4FV(tmp->data[twoside->attrib_front1],
> tmp->data[twoside->attrib_back1]);
> }
> @@ -109,10 +106,10 @@ static void twoside_first_tri( struct draw_stage *stage,
> const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
> uint i;
>
> - twoside->attrib_front0 = 0;
> - twoside->attrib_front1 = 0;
> - twoside->attrib_back0 = 0;
> - twoside->attrib_back1 = 0;
> + twoside->attrib_front0 = -1;
> + twoside->attrib_front1 = -1;
> + twoside->attrib_back0 = -1;
> + twoside->attrib_back1 = -1;
>
> /* Find which vertex shader outputs are front/back colors */
> for (i = 0; i< vs->info.num_outputs; i++) {
> @@ -130,12 +127,6 @@ static void twoside_first_tri( struct draw_stage *stage,
> }
> }
>
> - if (!twoside->attrib_back0)
> - twoside->attrib_front0 = 0;
> -
> - if (!twoside->attrib_back1)
> - twoside->attrib_front1 = 0;
> -
> /*
> * We'll multiply the primitive's determinant by this sign to determine
> * if the triangle is back-facing (negative).
This looks like a good fix in general.
Reviewed-by: Brian Paul <brianp at vmware.com>
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