[Mesa-dev] [PATCH] i965: Don't minify depth when setting up cube map miptrees on Gen4.
Kenneth Graunke
kenneth at whitecape.org
Mon Dec 19 10:38:38 PST 2011
Prior to Ironlake, cube maps were stored as 3D textures. In recent
refactoring, we removed a separate "layers" parameter in favor of using
depth. Unfortunately, depth was getting minified, which is only correct
for actual 3D textures.
Fixes piglit tests:
- bugs/crash-cubemap-order
- fbo/fbo-cubemap
- texturing/cubemap
Also changes texturing/cubemap npot from abort to fail.
This hasn't seen a full test run since Piglit on Mesa master hangs
GM45 a lot.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_tex_layout.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index eaea49b..4c7e88c 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -124,7 +124,8 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
mt->total_height += y;
width = minify(width);
height = minify(height);
- depth = minify(depth);
+ if (mt->target == GL_TEXTURE_3D)
+ depth = minify(depth);
if (mt->compressed) {
pack_y_pitch = (height + 3) / 4;
--
1.7.7.3
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