[Mesa-dev] [PATCH] Clean up GL3 status
Matt Turner
mattst88 at gmail.com
Fri Dec 23 12:19:54 PST 2011
The (swrast, i965, gallium, r600g) tuples are inconsistent and
confusing. If swrast, i965, and gallium support something, let's simply
say DONE without qualifying it.
---
I've checked as many of these as I could on my Sandybridge and r600g
systems. I also checked against swrast and llvmpipe.
docs/GL3.txt | 24 ++++++++++++------------
1 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 0c67dce..647d67a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -14,12 +14,12 @@ GL 3.0:
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
glBindFragDataLocation, glGetFragDataLocation DONE
-Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
+Conditional rendering (GL_NV_conditional_render) DONE
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
-Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
-GL_EXT_packed_float DONE (gallium r600)
-GL_EXT_texture_shared_exponent DONE (gallium, swrast)
+Float textures, renderbuffers (GL_ARB_texture_float) DONE
+GL_EXT_packed_float DONE
+GL_EXT_texture_shared_exponent DONE
Float depth buffers (GL_ARB_depth_buffer_float) DONE
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float DONE
@@ -28,18 +28,18 @@ Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays DONE (gallium, swrast)
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
-Red and red/green texture formats DONE (swrast, i965, gallium)
+GL_EXT_texture_compression_rgtc DONE
+Red and red/green texture formats DONE
Transform feedback (GL_EXT_transform_feedback) DONE
Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done, GLX todo
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
Depth format cube textures not started
-GLX_ARB_create_context (GLX 1.4 is required) not started
+GLX_ARB_create_context (GLX 1.4 is required) started
GL 3.1:
@@ -62,22 +62,22 @@ GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
-GLX_ARB_create_context_profile not started
+GLX_ARB_create_context_profile started
GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
-GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
+GL_ARB_explicit_attrib_location DONE (swrast, gallium)
GL_ARB_occlusion_query2 DONE (swrast, gallium)
-GL_ARB_sampler_objects DONE (gallium)
+GL_ARB_sampler_objects DONE (i965, gallium)
GL_ARB_texture_rgb10_a2ui DONE (gallium)
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query ~60% done (the EXT variant)
--
1.7.3.4
More information about the mesa-dev
mailing list