[Mesa-dev] [PATCH] Clean up GL3 status

Matt Turner mattst88 at gmail.com
Fri Dec 23 12:19:54 PST 2011


The (swrast, i965, gallium, r600g) tuples are inconsistent and
confusing. If swrast, i965, and gallium support something, let's simply
say DONE without qualifying it.
---

I've checked as many of these as I could on my Sandybridge and r600g
systems. I also checked against swrast and llvmpipe.

 docs/GL3.txt |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 0c67dce..647d67a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -14,12 +14,12 @@ GL 3.0:
 
 GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
 glBindFragDataLocation, glGetFragDataLocation         DONE
-Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
+Conditional rendering (GL_NV_conditional_render)      DONE
 Map buffer subranges (GL_ARB_map_buffer_range)        DONE
 Clamping controls (GL_ARB_color_buffer_float)         DONE
-Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300)
-GL_EXT_packed_float                                   DONE (gallium r600)
-GL_EXT_texture_shared_exponent                        DONE (gallium, swrast)
+Float textures, renderbuffers (GL_ARB_texture_float)  DONE
+GL_EXT_packed_float                                   DONE
+GL_EXT_texture_shared_exponent                        DONE
 Float depth buffers (GL_ARB_depth_buffer_float)       DONE
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
 Half-float                                            DONE
@@ -28,18 +28,18 @@ Non-normalized Integer texture/framebuffer formats    ~50% done
 1D/2D Texture arrays                                  DONE (gallium, swrast)
 Packed depth/stencil formats                          DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
-GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600)
-Red and red/green texture formats                     DONE (swrast, i965, gallium)
+GL_EXT_texture_compression_rgtc                       DONE
+Red and red/green texture formats                     DONE
 Transform feedback (GL_EXT_transform_feedback)        DONE
 Vertex array objects (GL_APPLE_vertex_array_object)   DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done, GLX todo
 glClearBuffer commands                                DONE
 glGetStringi command                                  DONE
 glTexParameterI, glGetTexParameterI commands          DONE
 glVertexAttribI commands                              DONE (but converts int
                                                             values to floats)
 Depth format cube textures                            not started
-GLX_ARB_create_context (GLX 1.4 is required)          not started
+GLX_ARB_create_context (GLX 1.4 is required)          started
 
 
 GL 3.1:
@@ -62,22 +62,22 @@ GLSL 1.50                                             not started
 Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
 BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
 Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE
 Provoking vertex (GL_ARB_provoking_vertex)            DONE
 Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE
 Multisample textures (GL_ARB_texture_multisample)     not started
 Frag depth clamp (GL_ARB_depth_clamp)                 DONE
 Fence objects (GL_ARB_sync)                           DONE
-GLX_ARB_create_context_profile                        not started
+GLX_ARB_create_context_profile                        started
 
 
 GL 3.3:
 
 GLSL 3.30                                             not started
 GL_ARB_blend_func_extended                            not started
-GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965)
+GL_ARB_explicit_attrib_location                       DONE (swrast, gallium)
 GL_ARB_occlusion_query2                               DONE (swrast, gallium)
-GL_ARB_sampler_objects                                DONE (gallium)
+GL_ARB_sampler_objects                                DONE (i965, gallium)
 GL_ARB_texture_rgb10_a2ui                             DONE (gallium)
 GL_ARB_texture_swizzle                                DONE (same as EXT version)
 GL_ARB_timer_query                                    ~60% done (the EXT variant)
-- 
1.7.3.4



More information about the mesa-dev mailing list