[Mesa-dev] [PATCH] Clean up GL3 status
Ian Romanick
idr at freedesktop.org
Fri Dec 23 14:08:02 PST 2011
On 12/23/2011 12:19 PM, Matt Turner wrote:
> The (swrast, i965, gallium, r600g) tuples are inconsistent and
> confusing. If swrast, i965, and gallium support something, let's simply
> say DONE without qualifying it.
> ---
>
> I've checked as many of these as I could on my Sandybridge and r600g
> systems. I also checked against swrast and llvmpipe.
>
> docs/GL3.txt | 24 ++++++++++++------------
> 1 files changed, 12 insertions(+), 12 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 0c67dce..647d67a 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -14,12 +14,12 @@ GL 3.0:
>
> GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
GLSL 1.30 is done, but GL_EXT_gpu_shader4, which is not part of OpenGL
3.0, is not.
> glBindFragDataLocation, glGetFragDataLocation DONE
> -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
> +Conditional rendering (GL_NV_conditional_render) DONE
> Map buffer subranges (GL_ARB_map_buffer_range) DONE
> Clamping controls (GL_ARB_color_buffer_float) DONE
> -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
> -GL_EXT_packed_float DONE (gallium r600)
> -GL_EXT_texture_shared_exponent DONE (gallium, swrast)
> +Float textures, renderbuffers (GL_ARB_texture_float) DONE
> +GL_EXT_packed_float DONE
> +GL_EXT_texture_shared_exponent DONE
> Float depth buffers (GL_ARB_depth_buffer_float) DONE
> Framebuffer objects (GL_EXT_framebuffer_object) DONE
> Half-float DONE
> @@ -28,18 +28,18 @@ Non-normalized Integer texture/framebuffer formats ~50% done
> 1D/2D Texture arrays DONE (gallium, swrast)
> Packed depth/stencil formats DONE
> Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
> -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
> -Red and red/green texture formats DONE (swrast, i965, gallium)
> +GL_EXT_texture_compression_rgtc DONE
> +Red and red/green texture formats DONE
> Transform feedback (GL_EXT_transform_feedback) DONE
> Vertex array objects (GL_APPLE_vertex_array_object) DONE
> -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
> +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done, GLX todo
> glClearBuffer commands DONE
> glGetStringi command DONE
> glTexParameterI, glGetTexParameterI commands DONE
> glVertexAttribI commands DONE (but converts int
> values to floats)
> Depth format cube textures not started
I'm pretty sure this is done for all hardware that can do it.
> -GLX_ARB_create_context (GLX 1.4 is required) not started
> +GLX_ARB_create_context (GLX 1.4 is required) started
This is more than started. :) The patches are out for review.
>
>
> GL 3.1:
On the 3.1 list, GL_EXT_texture_snorm is done.
> @@ -62,22 +62,22 @@ GLSL 1.50 not started
> Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
> BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
> Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
> -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
> +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE
> Provoking vertex (GL_ARB_provoking_vertex) DONE
> Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
> Multisample textures (GL_ARB_texture_multisample) not started
> Frag depth clamp (GL_ARB_depth_clamp) DONE
> Fence objects (GL_ARB_sync) DONE
> -GLX_ARB_create_context_profile not started
> +GLX_ARB_create_context_profile started
>
>
> GL 3.3:
>
> GLSL 3.30 not started
> GL_ARB_blend_func_extended not started
> -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
> +GL_ARB_explicit_attrib_location DONE (swrast, gallium)
This is also just "done."
> GL_ARB_occlusion_query2 DONE (swrast, gallium)
> -GL_ARB_sampler_objects DONE (gallium)
> +GL_ARB_sampler_objects DONE (i965, gallium)
> GL_ARB_texture_rgb10_a2ui DONE (gallium)
> GL_ARB_texture_swizzle DONE (same as EXT version)
> GL_ARB_timer_query ~60% done (the EXT variant)
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