[Mesa-dev] [PATCH] Clean up GL3 status

Ian Romanick idr at freedesktop.org
Fri Dec 23 14:08:02 PST 2011


On 12/23/2011 12:19 PM, Matt Turner wrote:
> The (swrast, i965, gallium, r600g) tuples are inconsistent and
> confusing. If swrast, i965, and gallium support something, let's simply
> say DONE without qualifying it.
> ---
>
> I've checked as many of these as I could on my Sandybridge and r600g
> systems. I also checked against swrast and llvmpipe.
>
>   docs/GL3.txt |   24 ++++++++++++------------
>   1 files changed, 12 insertions(+), 12 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 0c67dce..647d67a 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -14,12 +14,12 @@ GL 3.0:
>
>   GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started

GLSL 1.30 is done, but GL_EXT_gpu_shader4, which is not part of OpenGL 
3.0, is not.

>   glBindFragDataLocation, glGetFragDataLocation         DONE
> -Conditional rendering (GL_NV_conditional_render)      DONE (swrast, softpipe, i965)
> +Conditional rendering (GL_NV_conditional_render)      DONE
>   Map buffer subranges (GL_ARB_map_buffer_range)        DONE
>   Clamping controls (GL_ARB_color_buffer_float)         DONE
> -Float textures, renderbuffers (GL_ARB_texture_float)  DONE (gallium r300)
> -GL_EXT_packed_float                                   DONE (gallium r600)
> -GL_EXT_texture_shared_exponent                        DONE (gallium, swrast)
> +Float textures, renderbuffers (GL_ARB_texture_float)  DONE
> +GL_EXT_packed_float                                   DONE
> +GL_EXT_texture_shared_exponent                        DONE
>   Float depth buffers (GL_ARB_depth_buffer_float)       DONE
>   Framebuffer objects (GL_EXT_framebuffer_object)       DONE
>   Half-float                                            DONE
> @@ -28,18 +28,18 @@ Non-normalized Integer texture/framebuffer formats    ~50% done
>   1D/2D Texture arrays                                  DONE (gallium, swrast)
>   Packed depth/stencil formats                          DONE
>   Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
> -GL_EXT_texture_compression_rgtc                       DONE (swrast, gallium r600)
> -Red and red/green texture formats                     DONE (swrast, i965, gallium)
> +GL_EXT_texture_compression_rgtc                       DONE
> +Red and red/green texture formats                     DONE
>   Transform feedback (GL_EXT_transform_feedback)        DONE
>   Vertex array objects (GL_APPLE_vertex_array_object)   DONE
> -sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done (i965, gallium), GLX todo
> +sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     core GL done, GLX todo
>   glClearBuffer commands                                DONE
>   glGetStringi command                                  DONE
>   glTexParameterI, glGetTexParameterI commands          DONE
>   glVertexAttribI commands                              DONE (but converts int
>                                                               values to floats)
>   Depth format cube textures                            not started

I'm pretty sure this is done for all hardware that can do it.

> -GLX_ARB_create_context (GLX 1.4 is required)          not started
> +GLX_ARB_create_context (GLX 1.4 is required)          started

This is more than started. :)  The patches are out for review.

>
>
>   GL 3.1:

On the 3.1 list, GL_EXT_texture_snorm is done.

> @@ -62,22 +62,22 @@ GLSL 1.50                                             not started
>   Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
>   BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
>   Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
> -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
> +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE
>   Provoking vertex (GL_ARB_provoking_vertex)            DONE
>   Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE
>   Multisample textures (GL_ARB_texture_multisample)     not started
>   Frag depth clamp (GL_ARB_depth_clamp)                 DONE
>   Fence objects (GL_ARB_sync)                           DONE
> -GLX_ARB_create_context_profile                        not started
> +GLX_ARB_create_context_profile                        started
>
>
>   GL 3.3:
>
>   GLSL 3.30                                             not started
>   GL_ARB_blend_func_extended                            not started
> -GL_ARB_explicit_attrib_location                       DONE (swrast, i915, i965)
> +GL_ARB_explicit_attrib_location                       DONE (swrast, gallium)

This is also just "done."

>   GL_ARB_occlusion_query2                               DONE (swrast, gallium)
> -GL_ARB_sampler_objects                                DONE (gallium)
> +GL_ARB_sampler_objects                                DONE (i965, gallium)
>   GL_ARB_texture_rgb10_a2ui                             DONE (gallium)
>   GL_ARB_texture_swizzle                                DONE (same as EXT version)
>   GL_ARB_timer_query                                    ~60% done (the EXT variant)


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