[Mesa-dev] [Bug 29279] Define precision of float variables in the es2gears fragment shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 4 11:25:13 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=29279
Ricardo Salveti <rsalveti at rsalveti.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
--- Comment #2 from Ricardo Salveti <rsalveti at rsalveti.net> 2011-02-04 11:25:12 PST ---
This is not yet fixed with commit 231bc96e02d3be029d2a47eb9b30ea47d679bfc3.
I'm getting the following when trying at Pandaboard (using SGX drivers):
ubuntu at ubuntu-maverick:~$ es2gears
EGL_VERSION = 1.4 build 1.6.16.3758
vertex shader info: Success.
fragment shader info: Compile failed.
ERROR: 0:1: 'vec4' : No precision defined for this type
ERROR: 1 compilation errors. No code generated.
info: Link Error: Fragment shader was not successfully compiled.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list