[Mesa-dev] [Bug 29279] Define precision of float variables in the es2gears fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 4 11:25:13 PST 2011


https://bugs.freedesktop.org/show_bug.cgi?id=29279

Ricardo Salveti <rsalveti at rsalveti.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |

--- Comment #2 from Ricardo Salveti <rsalveti at rsalveti.net> 2011-02-04 11:25:12 PST ---
This is not yet fixed with commit 231bc96e02d3be029d2a47eb9b30ea47d679bfc3.

I'm getting the following when trying at Pandaboard (using SGX drivers):
ubuntu at ubuntu-maverick:~$ es2gears 
EGL_VERSION = 1.4 build 1.6.16.3758
vertex shader info: Success.

fragment shader info: Compile failed.
ERROR: 0:1: 'vec4' : No precision defined for this type
ERROR: 1 compilation errors. No code generated.


info: Link Error: Fragment shader was not successfully compiled.

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