[Mesa-dev] [Bug 29279] Define precision of float variables in the es2gears fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 4 11:27:33 PST 2011


https://bugs.freedesktop.org/show_bug.cgi?id=29279

Ricardo Salveti <rsalveti at rsalveti.net> changed:

           What    |Removed                     |Added
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  Attachment #37421|0                           |1
        is obsolete|                            |

--- Comment #3 from Ricardo Salveti <rsalveti at rsalveti.net> 2011-02-04 11:27:32 PST ---
Created an attachment (id=42938)
 View: https://bugs.freedesktop.org/attachment.cgi?id=42938
 Review: https://bugs.freedesktop.org/review?bug=29279&attachment=42938

Properly defining default precision in es2gears fragment shader

This patch is basically the same one as Alexandros posted initially at this
bug. Also removing "#ifdef GL_ES" as this demo is already only related with
GLES.

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