[Mesa-dev] [Bug 29279] Define precision of float variables in the es2gears fragment shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Feb 4 11:27:33 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=29279
Ricardo Salveti <rsalveti at rsalveti.net> changed:
What |Removed |Added
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Attachment #37421|0 |1
is obsolete| |
--- Comment #3 from Ricardo Salveti <rsalveti at rsalveti.net> 2011-02-04 11:27:32 PST ---
Created an attachment (id=42938)
View: https://bugs.freedesktop.org/attachment.cgi?id=42938
Review: https://bugs.freedesktop.org/review?bug=29279&attachment=42938
Properly defining default precision in es2gears fragment shader
This patch is basically the same one as Alexandros posted initially at this
bug. Also removing "#ifdef GL_ES" as this demo is already only related with
GLES.
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