[Mesa-dev] [PATCH] tnl: Add support for datatype GL_FIXED in vertex arrays
shuang.he at intel.com
Mon Feb 14 22:44:34 PST 2011
On 2011/2/15 13:08, Eric Anholt wrote:
> On Tue, 8 Feb 2011 14:30:55 -0800, Chad Versace<chad at chad-versace.us> wrote:
>> Before populating the vertex buffer attribute pointer (VB->AttribPtr),
>> convert vertex data in GL_FIXED format to GL_FLOAT.
>> Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047
> Don't suppose we have a testcase for these? It could go easily in the
> ARB_ES2_compat directory without needing new framework stuff.
Does this mean, we don't need infrastructure to support OpenGL ES 2.0
for piglit anymore?
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