[Mesa-dev] [PATCH] [FIXED] docs: fix GLSL binary name and path in the shading documentation.

Sam Hocevar sam at hocevar.net
Wed Feb 16 14:31:26 PST 2011


This fixes minor consistency issues in the website documentation.

Signed-off-by: Sam Hocevar <sam at hocevar.net>
---
 docs/shading.html    |    2 +-
 docs/sourcetree.html |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

   Sorry, previous message got its whitespace corrupted.


diff --git a/docs/shading.html b/docs/shading.html
index c41d4a9..aba3959 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and
 emit GL_ARB_vertex_program-style instructions:
 </p>
 <pre>
-    src/glsl/glslcompiler --dump-ast myshader.vert
+    src/glsl/glsl_compiler --dump-ast myshader.vert
 </pre>
 
 Options include
diff --git a/docs/sourcetree.html b/docs/sourcetree.html
index 00dc4e7..30a973a 100644
--- a/docs/sourcetree.html
+++ b/docs/sourcetree.html
@@ -26,6 +26,7 @@ each directory.
     <li><b>main</b> - main EGL library implementation.  This is where all
         the EGL API functions are implemented, like eglCreateContext().
     </ul>
+  <li><b>glsl</b> - a stand-alone GLSL compiler
   <li><b>mesa</b> - Main Mesa sources
     <ul>
     <li><b>glapi</b> - OpenGL API dispatch layer.  This is where all the
@@ -45,7 +46,6 @@ each directory.
            </ul>
         <li><b>x11</b> - Xlib-based software driver
         <li><b>osmesa</b> - off-screen software driver
-	<li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
         <li>XXX more
         </ul>
     <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
-- 
1.7.2.3


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