[Mesa-dev] [PATCH] [FIXED] docs: fix GLSL binary name and path in the shading documentation.

Brian Paul brianp at vmware.com
Wed Feb 16 16:03:19 PST 2011


On 02/16/2011 03:31 PM, Sam Hocevar wrote:
> This fixes minor consistency issues in the website documentation.
>
> Signed-off-by: Sam Hocevar<sam at hocevar.net>
> ---
>   docs/shading.html    |    2 +-
>   docs/sourcetree.html |    2 +-
>   2 files changed, 2 insertions(+), 2 deletions(-)
>
>     Sorry, previous message got its whitespace corrupted.
>
>
> diff --git a/docs/shading.html b/docs/shading.html
> index c41d4a9..aba3959 100644
> --- a/docs/shading.html
> +++ b/docs/shading.html
> @@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and
>   emit GL_ARB_vertex_program-style instructions:
>   </p>
>   <pre>
> -    src/glsl/glslcompiler --dump-ast myshader.vert
> +    src/glsl/glsl_compiler --dump-ast myshader.vert
>   </pre>
>
>   Options include
> diff --git a/docs/sourcetree.html b/docs/sourcetree.html
> index 00dc4e7..30a973a 100644
> --- a/docs/sourcetree.html
> +++ b/docs/sourcetree.html
> @@ -26,6 +26,7 @@ each directory.
>       <li><b>main</b>  - main EGL library implementation.  This is where all
>           the EGL API functions are implemented, like eglCreateContext().
>       </ul>
> +<li><b>glsl</b>  - a stand-alone GLSL compiler
>     <li><b>mesa</b>  - Main Mesa sources
>       <ul>
>       <li><b>glapi</b>  - OpenGL API dispatch layer.  This is where all the
> @@ -45,7 +46,6 @@ each directory.
>              </ul>
>           <li><b>x11</b>  - Xlib-based software driver
>           <li><b>osmesa</b>  - off-screen software driver
> -	<li><b>glslcompiler</b>  - a stand-alone GLSL compiler driver
>           <li>XXX more
>           </ul>
>       <li><b>es</b>  - OpenGL ES overlay, parallelly buildable with the core Mesa

Thanks, I'll commit these with minor tweaks.

-Brian



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