[Mesa-dev] [PATCH] [FIXED] docs: fix GLSL binary name and path in the shading documentation.
Brian Paul
brianp at vmware.com
Wed Feb 16 16:03:19 PST 2011
On 02/16/2011 03:31 PM, Sam Hocevar wrote:
> This fixes minor consistency issues in the website documentation.
>
> Signed-off-by: Sam Hocevar<sam at hocevar.net>
> ---
> docs/shading.html | 2 +-
> docs/sourcetree.html | 2 +-
> 2 files changed, 2 insertions(+), 2 deletions(-)
>
> Sorry, previous message got its whitespace corrupted.
>
>
> diff --git a/docs/shading.html b/docs/shading.html
> index c41d4a9..aba3959 100644
> --- a/docs/shading.html
> +++ b/docs/shading.html
> @@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and
> emit GL_ARB_vertex_program-style instructions:
> </p>
> <pre>
> - src/glsl/glslcompiler --dump-ast myshader.vert
> + src/glsl/glsl_compiler --dump-ast myshader.vert
> </pre>
>
> Options include
> diff --git a/docs/sourcetree.html b/docs/sourcetree.html
> index 00dc4e7..30a973a 100644
> --- a/docs/sourcetree.html
> +++ b/docs/sourcetree.html
> @@ -26,6 +26,7 @@ each directory.
> <li><b>main</b> - main EGL library implementation. This is where all
> the EGL API functions are implemented, like eglCreateContext().
> </ul>
> +<li><b>glsl</b> - a stand-alone GLSL compiler
> <li><b>mesa</b> - Main Mesa sources
> <ul>
> <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
> @@ -45,7 +46,6 @@ each directory.
> </ul>
> <li><b>x11</b> - Xlib-based software driver
> <li><b>osmesa</b> - off-screen software driver
> - <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
> <li>XXX more
> </ul>
> <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
Thanks, I'll commit these with minor tweaks.
-Brian
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