[Mesa-dev] segfault using glFramebufferTextureLayerEXT vs glFramebufferTextureLayer

Dave Airlie airlied at gmail.com
Thu Feb 24 18:02:16 PST 2011

So I don't understand dispatch so well,

but I wrote a new piglit test today and it segfaults with a NULL ptr
when calling glFramebufferTextureLayerEXT, but runs
fine with glFramebuferTextureLayer, anyone care to comment where I
dropped the ball?


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