[Mesa-dev] segfault using glFramebufferTextureLayerEXT vs glFramebufferTextureLayer

Chia-I Wu olvaffe at gmail.com
Thu Feb 24 19:09:57 PST 2011


On Thu, Feb 24, 2011 at 7:02 PM, Dave Airlie <airlied at gmail.com> wrote:
> So I don't understand dispatch so well,
>
> but I wrote a new piglit test today and it segfaults with a NULL ptr
> when calling glFramebufferTextureLayerEXT, but runs
> fine with glFramebuferTextureLayer, anyone care to comment where I
> dropped the ball?
I had a quick test with GLEW.  It seems GLEW does not call
glXGetProcAddress("glFramebufferTextureLayerEXT") when
GL_EXT_geometry_shader4 is not supported.  Thus
glFramebufferTextureLayerEXT is NULL
> Dave.
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>



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