[Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL implementations in Firefox

Boudier, Pierre Pierre.Boudier at amd.com
Thu Jan 20 10:06:44 PST 2011


we have a native opengl es2.0+egl implementation which is in the same binary
as our full opengl driver. you need to query eglGetProcAddress from our driver,
to get the function pointers to the GL function.

regards,

Pierre B.

-----Original Message-----
From: Bridgman, John 
Sent: Thursday, January 20, 2011 6:50 PM
To: 'bjacob at mozilla.com'; Boudier, Pierre
Cc: 'mesa-dev at lists.freedesktop.org'
Subject: Re: [Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL implementations in Firefox

))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and ES is the best since it's closest to the WebGL API (using OpenGL 2.1 forces us to do quite costly emulation in a few cases, especially when drawing with vertex attrib 0 array disabled).

))Naive question --- how do we get a GL ES context: through GLX, or EGL?

Adding Pierre - could you pls advise ?

Thanks,
JB



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