[Mesa-dev] WebGL test suite, and whitelisting drivers / OpenGL implementations in Firefox

Stefanos A. stapostol at gmail.com
Fri Jan 21 03:08:18 PST 2011


On Thu, 20 Jan 2011 20:06:44 +0200, Boudier, Pierre  
<Pierre.Boudier at amd.com> wrote:

> we have a native opengl es2.0+egl implementation which is in the same  
> binary
> as our full opengl driver. you need to query eglGetProcAddress from our  
> driver,
> to get the function pointers to the GL function.

So you need to create a regular GLX context, query eglGetProcAddress and  
continue from there?

I have been trying to access GLES in the latest AMD drivers to no avail,  
some documentation might be useful.


>
> regards,
>
> Pierre B.
>
> -----Original Message-----
> From: Bridgman, John
> Sent: Thursday, January 20, 2011 6:50 PM
> To: 'bjacob at mozilla.com'; Boudier, Pierre
> Cc: 'mesa-dev at lists.freedesktop.org'
> Subject: Re: [Mesa-dev] WebGL test suite, and whitelisting drivers /  
> OpenGL implementations in Firefox
>
> ))Sure! We support both OpenGL 2.1 and OpenGL ES 2.0 as back-ends, and  
> ES is the best since it's closest to the WebGL API (using OpenGL 2.1  
> forces us to do quite costly emulation in a few cases, especially when  
> drawing with vertex attrib 0 array disabled).
>
> ))Naive question --- how do we get a GL ES context: through GLX, or EGL?
>
> Adding Pierre - could you pls advise ?
>
> Thanks,
> JB
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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