[Mesa-dev] [PATCH 1/5] mesa: Check the texture against all units in unbind_texobj_from_texunits().
Henri Verbeet
hverbeet at gmail.com
Sun Jul 3 16:00:25 PDT 2011
---
src/mesa/main/texobj.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 565a3a2..0e84b87 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
{
GLuint u, tex;
- for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
if (texObj == unit->CurrentTex[tex]) {
--
1.7.2.5
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