[Mesa-dev] [PATCH 1/5] mesa: Check the texture against all units in unbind_texobj_from_texunits().

Brian Paul brianp at vmware.com
Wed Jul 6 08:15:20 PDT 2011


On 07/03/2011 05:00 PM, Henri Verbeet wrote:
> ---
>   src/mesa/main/texobj.c |    2 +-
>   1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 565a3a2..0e84b87 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
>   {
>      GLuint u, tex;
>
> -   for (u = 0; u<  MAX_TEXTURE_IMAGE_UNITS; u++) {
> +   for (u = 0; u<  Elements(ctx->Texture.Unit); u++) {
>         struct gl_texture_unit *unit =&ctx->Texture.Unit[u];
>         for (tex = 0; tex<  NUM_TEXTURE_TARGETS; tex++) {
>            if (texObj == unit->CurrentTex[tex]) {

For the series:

Reviewed-by: Brian Paul <brianp at vmware.com>

Thanks.


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