[Mesa-dev] [PATCH 1/5] mesa: Check the texture against all units in unbind_texobj_from_texunits().

Ian Romanick idr at freedesktop.org
Wed Jul 6 13:04:18 PDT 2011


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On 07/03/2011 04:00 PM, Henri Verbeet wrote:
> ---
>  src/mesa/main/texobj.c |    2 +-
>  1 files changed, 1 insertions(+), 1 deletions(-)
> 
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index 565a3a2..0e84b87 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
>  {
>     GLuint u, tex;
>  
> -   for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
> +   for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
>        struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
>        for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
>           if (texObj == unit->CurrentTex[tex]) {

All of these look good except 4/5, which I replied to.

For the others:

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
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