[Mesa-dev] rationale for GLubyte pointers for strings?

Allen Akin akin at arden.org
Tue Jul 19 11:44:02 PDT 2011

On Tue, Jul 19, 2011 at 12:20:54PM -0600, tom fogal wrote:
| glGetString and gluErrorString, plus maybe some other functions, return
| GLubyte pointers instead of simply character pointers...
| What's the rationale here?

I agree, it's odd.  I don't remember the rationale, but my best guess is
that it papered over some compatibility issue with another language
binding (probably Fortran).  I suppose there's a very slight possibility
that it sprang from a compatibility issue with Cray.


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