[Mesa-dev] [PATCH] gallium/vl: remove unused vertex shader> inputs

Christian König deathsimple at vodafone.de
Sun Jul 24 16:44:51 PDT 2011

Hi Marek,

the unused vertex shader inputs where there to work around a bug in
r600g, which I fixed a couple of hours ago.

> I have also noticed create_ref_vert_shader doesn't write the vertex
> position, which might lead to undefined rendering.
The position should be calculated in "calc_position", so the position
declaration in "create_ref_vert_shader" isn't used any more.

I will push a fix for this in a couple of minutes.

Thanks for pointing this out,

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