[Mesa-dev] [PATCH 1/3 v2] i965: Check actual tile offsets in Gen4 miptree workaround.
Kenneth Graunke
kenneth at whitecape.org
Mon Jul 25 17:06:13 PDT 2011
The apitrace dump in bug #34009 managed to fool the draw_offset check
into thinking that we were tile aligned when we weren't. This led to an
assertion failure in brw_update_renderbuffer_surface with tile_y != 0.
Simply compute tile_x and tile_y and check those, as that way both
places are checking the same thing.
NOTE: This is a candidate for stable release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34009
Cc: Chad Versace <chad at chad-versace.us>
Cc: Eric Anholt <eric at anholt.net>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/intel/intel_fbo.c | 28 ++++++++++++++++++++++++++--
1 files changed, 26 insertions(+), 2 deletions(-)
v2 doesn't break the faked packed/depth stencil on Ivybridge (there is no
irb->region on the wrapper), and introduces a function (since I need to add
more conditions in a third patch.)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 35be325..90bfe96 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -647,6 +647,22 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
}
}
+#ifndef I915
+static bool
+need_tile_offset_workaround(struct brw_context *brw,
+ struct intel_renderbuffer *irb)
+{
+ uint32_t tile_x, tile_y;
+
+ intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
+
+ if (!brw->has_surface_tile_offset)
+ return tile_x != 0 || tile_y != 0;
+
+ return false;
+}
+#endif
+
/**
* Called by glFramebufferTexture[123]DEXT() (and other places) to
* prepare for rendering into texture memory. This might be called
@@ -699,9 +715,17 @@ intel_render_texture(struct gl_context * ctx,
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
intel_image->used_as_render_target = GL_TRUE;
+ bool is_depthbuffer = irb->Base._BaseFormat == GL_DEPTH_COMPONENT ||
+ irb->Base._BaseFormat == GL_DEPTH_STENCIL;
+
+ /* Resolve combined depth/stencil wrapper to get at the real depth buffer.
+ * Notably, we don't need the original irb after this point.
+ */
+ if (is_depthbuffer)
+ irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+
#ifndef I915
- if (!brw_context(ctx)->has_surface_tile_offset &&
- (irb->draw_offset & 4095) != 0) {
+ if (need_tile_offset_workaround(brw_context(ctx), irb)) {
/* Original gen4 hardware couldn't draw to a non-tile-aligned
* destination in a miptree unless you actually setup your
* renderbuffer as a miptree and used the fragile
--
1.7.4.4
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