[Mesa-dev] [PATCH 1/3 v2] i965: Check actual tile offsets in Gen4 miptree workaround.

Kenneth Graunke kenneth at whitecape.org
Mon Jul 25 17:06:13 PDT 2011


The apitrace dump in bug #34009 managed to fool the draw_offset check
into thinking that we were tile aligned when we weren't.  This led to an
assertion failure in brw_update_renderbuffer_surface with tile_y != 0.

Simply compute tile_x and tile_y and check those, as that way both
places are checking the same thing.

NOTE: This is a candidate for stable release branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34009
Cc: Chad Versace <chad at chad-versace.us>
Cc: Eric Anholt <eric at anholt.net>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/intel/intel_fbo.c |   28 ++++++++++++++++++++++++++--
 1 files changed, 26 insertions(+), 2 deletions(-)

v2 doesn't break the faked packed/depth stencil on Ivybridge (there is no
irb->region on the wrapper), and introduces a function (since I need to add
more conditions in a third patch.)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 35be325..90bfe96 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -647,6 +647,22 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
    }
 }
 
+#ifndef I915
+static bool
+need_tile_offset_workaround(struct brw_context *brw,
+			    struct intel_renderbuffer *irb)
+{
+   uint32_t tile_x, tile_y;
+
+   intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
+
+   if (!brw->has_surface_tile_offset)
+      return tile_x != 0 || tile_y != 0;
+
+   return false;
+}
+#endif
+
 /**
  * Called by glFramebufferTexture[123]DEXT() (and other places) to
  * prepare for rendering into texture memory.  This might be called
@@ -699,9 +715,17 @@ intel_render_texture(struct gl_context * ctx,
    intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
    intel_image->used_as_render_target = GL_TRUE;
 
+   bool is_depthbuffer = irb->Base._BaseFormat == GL_DEPTH_COMPONENT ||
+			 irb->Base._BaseFormat == GL_DEPTH_STENCIL;
+
+   /* Resolve combined depth/stencil wrapper to get at the real depth buffer.
+    * Notably, we don't need the original irb after this point.
+    */
+   if (is_depthbuffer)
+      irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+
 #ifndef I915
-   if (!brw_context(ctx)->has_surface_tile_offset &&
-       (irb->draw_offset & 4095) != 0) {
+   if (need_tile_offset_workaround(brw_context(ctx), irb)) {
       /* Original gen4 hardware couldn't draw to a non-tile-aligned
        * destination in a miptree unless you actually setup your
        * renderbuffer as a miptree and used the fragile
-- 
1.7.4.4



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