[Mesa-dev] ff_fragment_shader prep work
eric at anholt.net
Fri Jul 29 12:47:58 PDT 2011
Here's a patch series of the remaining prep work I have on hand for
the ff_fragment_shader conversion to GLSL IR.
At this point, ff_fragment_shader is generating fewer Mesa IR
instructions for glean texCombine than it was before, and the
multitexturing openarena shader is generating 2/3 fewer instructions
on 965, and there are no regressions on softpipe or 965 in
piglit/ogles2conform (yeah, ogles2conform was relevant).
However, there's a regression in openarena performance on my gen6
system of about 2%, apparently due to fragment shader performance
(approximately constant relative loss with screen resolution), that
we've been unable to track down. From debugging yesterday, it does
appear to happen at the point of switching the ff_fragment_shader, not
switching the backend on the 965 side. I haven't got around to
testing other ff apps to see if this is generally the case, nor have I
tested other drivers. If others are interested in this code, I'd
encourage them to test the branch in my Mesa tree.
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