[Mesa-dev] [PATCH] mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End
Brian Paul
brian.e.paul at gmail.com
Wed Jun 1 06:20:14 PDT 2011
On Tue, May 31, 2011 at 7:23 AM, Marek Olšák <maraeo at gmail.com> wrote:
> I couldn't find this being required by the spec.
> ---
> src/mesa/main/shaderapi.c | 2 ++
> src/mesa/main/uniforms.c | 4 ++++
> 2 files changed, 6 insertions(+), 0 deletions(-)
>
Reviewed-by: Brian Paul <brianp at vmware.com>
NVIDIA's driver generates GL_INVALID_OPERATION for glUniform between
glBegin/End, btw.
-Brian
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