[Mesa-dev] [PATCH 09/10] intel: Add assertions to intelCreateBuffer()
Chad Versace
chad at chad-versace.us
Sat Jun 4 17:45:42 PDT 2011
Assert that the GLX config has an expected depth/stencil bit combination:
one of d24/s8, d16/s0, d0/s0. These are the only depth/stencil
configurations that we advertise.
Remove the check for software stencil, because given the assertions'
constraints the check always fails.
CC: Eric Anholt <eric at anholt.net>
CC: Ian Romanick <idr at freedesktop.org>
CC: Kenneth Graunke <kenneth at whitecape.org>
CC: Kristian Høgsberg <krh at bitplanet.net>
Signed-off-by: Chad Versace <chad at chad-versace.us>
---
src/mesa/drivers/dri/intel/intel_screen.c | 15 ++++++++++++---
1 files changed, 12 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 646b960..21dc8dc 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -364,8 +364,6 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
- GLboolean swStencil = (mesaVis->stencilBits > 0 &&
- mesaVis->depthBits != 24);
gl_format rgbFormat;
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
@@ -391,6 +389,11 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base);
}
+ /*
+ * Assert here that the gl_config has an expected depth/stencil bit
+ * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
+ * which constructs the advertised configs.)
+ */
if (mesaVis->depthBits == 24) {
assert(mesaVis->stencilBits == 8);
/* combined depth/stencil buffer */
@@ -401,17 +404,23 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
}
else if (mesaVis->depthBits == 16) {
+ assert(mesaVis->stencilBits == 0);
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
= intel_create_renderbuffer(MESA_FORMAT_Z16);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
+ else {
+ assert(mesaVis->depthBits == 0);
+ assert(mesaVis->stencilBits == 0);
+ }
/* now add any/all software-based renderbuffers we may need */
_mesa_add_soft_renderbuffers(fb,
GL_FALSE, /* never sw color */
GL_FALSE, /* never sw depth */
- swStencil, mesaVis->accumRedBits > 0,
+ GL_FALSE, /* never sw stencil */
+ mesaVis->accumRedBits > 0,
GL_FALSE, /* never sw alpha */
GL_FALSE /* never sw aux */ );
driDrawPriv->driverPrivate = fb;
--
1.7.5.2
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