[Mesa-dev] [PATCH 1/2] mesa: Don't try to clear a NULL renderbuffer
Ian Romanick
idr at freedesktop.org
Tue Jun 7 13:01:10 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
In an ES2 context (or if GL_ARB_ES2_compatibility) is supported, the
framebuffer can be complete with some attachments be missing. In this
case the _ColorDrawBuffers pointer will be NULL.
Fixes the crash in piglit test fbo-missing-attachment-clear.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37739
---
src/mesa/swrast/s_clear.c | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c
index 75805f9..9e9b531 100644
--- a/src/mesa/swrast/s_clear.c
+++ b/src/mesa/swrast/s_clear.c
@@ -165,6 +165,14 @@ clear_color_buffers(struct gl_context *ctx)
for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
+
+ /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
+ * the framebuffer can be complete with some attachments be missing. In
+ * this case the _ColorDrawBuffers pointer will be NULL.
+ */
+ if (rb == NULL)
+ continue;
+
if (ctx->Color.ColorMask[buf][0] == 0 ||
ctx->Color.ColorMask[buf][1] == 0 ||
ctx->Color.ColorMask[buf][2] == 0 ||
--
1.7.4
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