[Mesa-dev] [PATCH 11/11] intel: Fix miptree height alignment for compressed NPOT textures.
Eric Anholt
eric at anholt.net
Fri Jun 10 13:38:23 PDT 2011
This is effectively just "round up when dividing by 4" compared to the
previous code. Fixes the broken stripe at the top of
fbo-generatemipmap-formats GL_EXT_texture_compression_rgtc.
---
src/mesa/drivers/dri/intel/intel_tex_layout.c | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index 2002777..934af16 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -100,11 +100,9 @@ void i945_miptree_layout_2d(struct intel_context *intel,
intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
height, 1);
+ img_height = ALIGN(height, align_h);
if (mt->compressed)
- img_height = MAX2(1, height + 3/4);
- else
- img_height = ALIGN(height, align_h);
-
+ img_height /= align_h;
/* Because the images are packed better, the final offset
* might not be the maximal one:
--
1.7.5.3
More information about the mesa-dev
mailing list