[Mesa-dev] [Bug 38183] [glsl] Galactic Vice: fails to compile shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jun 12 00:03:54 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=38183

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTOURBUG

--- Comment #3 from Kenneth Graunke <kenneth at whitecape.org> 2011-06-12 00:03:54 PDT ---
Right.  Alternatively, they could just switch to GLSL 1.20 (#version 120),
which adds implicit conversions.  It's just 1.10 which is so picky.

At some point, we may need to add some kind of "relaxed" mode to our compiler,
but I'd like to avoid it as long as possible.  We're actually compliant here.

Closing as NOTOURBUG.  I've attempted to contact the developers of Galactic
Vice---hopefully they'll be willing to fix the shaders for their next alpha
release.

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