[Mesa-dev] [PATCH 8/9] glsl: Fix DIV_TO_MUL_RCP lowering for uint result types.
Kenneth Graunke
kenneth at whitecape.org
Wed Jun 15 00:49:37 PDT 2011
f2i results in an int/ivec; we need i2u to get a uint/uvec.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/lower_instructions.cpp | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/glsl/lower_instructions.cpp b/src/glsl/lower_instructions.cpp
index a5f61f2..94b8c4a 100644
--- a/src/glsl/lower_instructions.cpp
+++ b/src/glsl/lower_instructions.cpp
@@ -168,8 +168,13 @@ lower_instructions_visitor::div_to_mul_rcp(ir_expression *ir)
op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1);
- ir->operation = ir_unop_f2i;
- ir->operands[0] = op0;
+ if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) {
+ ir->operation = ir_unop_f2i;
+ ir->operands[0] = op0;
+ } else {
+ ir->operation = ir_unop_i2u;
+ ir->operands[0] = new(ir) ir_expression(ir_unop_f2i, op0);
+ }
ir->operands[1] = NULL;
}
--
1.7.5.4
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